This is my draft and idea collection thread, feel free to comment and post ideas, changes and recommendation ;)
EDIT: here is my development spreadsheet:
https://docs.google.com/spreadsheets/d/16nKUquBnBV2OchQYnmaZd-qw_GIA_Ax5aPAQuLpKxH4/pubhtml
	I want to do a Mod that prevents the easy looting of Power Armor and also make you the walking tank that PA should make you.
	It should make it more rare and should add to the immersion.
	
	So I know there are some mods that already do that, but I want to do it differently:
	
	1) All original Power Armors stay usable (better mod compatibility this way and no problem with quest rewards)
	2) Replace NPC Power Armors (and leveled lists) with non-playable variants
	3) Distribute PA
	3) Add Power Armor parts to Power Armored NPCs loot lists - helps you to repair PA
	4) Make Power Armor good  (for example, you would take Lindens PA instead of the Perk, if you want to use PA)
	5) Make recipes to upgrade PA or remove faction symbols
	(only upgrades values, I cannot make new models, maybe I can use some free modder resources)
	6) Add Perks that help you use Power Armor better:
	- Servo Training -> Increase PA strength bonus, reduce or remove Agility penalty
	- Targeting System Training -> Add Perception and Crit to PA Helmets
	- Maybe special training per chassis like, T-45/T-51/APA combat Training
	(so you can stay in the armor you like the most, even if you find better ones)
	- Maybe more, let me think or make suggestions ;)
	7) Make Power Armor heavy (it just looks more than 45 pounds) and carry itself when worn. Its powered after all.
	8) Change PA values and names :
	(just a draft and only main PA categories for now, more details later)
	
	T-45b Power Armor -> DT:30 DR:25
	T-51b Power Armor -> DT:34 DR:30
	
	Enclave Power Armor (East Coast) -> DT:30 DR:30
	Enclave Tesla Armor (East Coast) -> DT:28 DR:30 +Energy Resistance
	(lore suggest that east coast PA is less powerful than T-51b, because they needed to reverse engineer it, but some enclave troopers will get some old APA MK I witch is better than T-51b)
	
	Advanced Power Armor MK I (TTW) -> DT:38 DR:35
	Remnants Power Armor -> DT:36 DR:35
	Remnants Tesla Armor -> DT:36 DR:35 +Energy Resistance
	Hellfire Power Armor -> DT:38 DR:40 + Fire Resistance
	
	(I will also rework Strength bonus, Agility Peneltys etc., will be added soon )
	(these are the armor values helmets will be added later)
	(Uniques will be added later)
	
	Thinks I would love to have, but I cannot do at the moment (due lack of skill/experience in modding):
	1) NPCs Power Armor explode if taking enough damage
	2) NPCs hunt you with EMP/ Anti Armor weapons if you acquired power armor (in FNV high level Legion or NCR, FO3 has Enclave that should work already)
	3) T-45d Power Armor should use power cells to run
	4) Mobile PA mount that can be placed wherever wanted. It should be required to modify PA and repair.
If somebody wants to help with that, please let me know, this don't has to be a solo project :)
	I have no scripting experience, that sadly prevents me from Power Armor using energies etc., but maybe I can do a patch so it will work with PPA.
	I really like PPA, but it also adds new armor I personal don't like and its not always easy to make it compatible with other mods.
	
	I have not started modding jet. I know how to change Armors for single NPCs and modify values, but I probably need some self training on Leveled lists and how to find all the NPCs that use power armor in the g.e.c.k
	
	If you like my approach or have some other ideas how to make PA good without breaking the game balance, please let me know.
	
	No ETA, no promise that I will finish it, but I want this for my self as much as I want to share it, so there should be something hopefully usable soon ;)