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IWS Compat Patch for DC Spawns.

General mod discussion and requests.
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The 3rd Type
Posts: 211
Joined: Wed Sep 12, 2012 2:38 pm

IWS Compat Patch for DC Spawns.

Post by The 3rd Type » Tue Dec 25, 2012 6:16 pm

I'd really love to see the effects of IWS in the capital wasteland. I'm too used playing MMM with FO3 and fighting dozens of DC Mutents at once. Also it seems like nothing respawns ever. Which makes me want to visit the Capital Wasteland less and less each time I pass through.


 


If someone could investigate what would be needed or even make it happen, I think a lot of people would be happy.


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poopoopapa
Posts: 17
Joined: Fri Nov 02, 2012 10:17 am

I was the one that updated

Post by poopoopapa » Tue Dec 25, 2012 10:25 pm

I was the one that updated IWS last time.  I recommend using MMM.  Just convert it using FO3/FNVedit.  It works great.  I may eventually update IWS for TTW.



The 3rd Type
Posts: 211
Joined: Wed Sep 12, 2012 2:38 pm

How do I do that, exactly?

Post by The 3rd Type » Wed Dec 26, 2012 1:44 pm

How do I do that, exactly?



The 3rd Type
Posts: 211
Joined: Wed Sep 12, 2012 2:38 pm

Just tried to do it myself,

Post by The 3rd Type » Wed Dec 26, 2012 3:31 pm

Just tried to do it myself, but FNVEdit errors whenever I load anything TTW related, so no dice there.


 


poopoopapa I sent you a PM regarding it.



The 3rd Type
Posts: 211
Joined: Wed Sep 12, 2012 2:38 pm

Alright figured out what the

Post by The 3rd Type » Wed Dec 26, 2012 9:21 pm

Alright figured out what the deal with NVEdit was.


 


Turns out it takes like 10 minutes to load, haha. Anyway...


 


I've got it quasi-functional. There are some issues.


 


The menu is fubar, or at least partially fubar. Some options do not work, or maybe all of them, unsure.


 


Unsure if Zones Respawn is retroactive, so I can't gauge if it is working correctly since I've been to a lot of areas of the D.C. Metro and City. An issue I was having with Super Mutants not using FO3 Assault Rifles has been rectified by MMM though.


 


A Gargantuan spawned in a place where it couldn't easily and utterly molest me, so, I dunno what that was about.


 


I've got a friend whose going to look into the internals of the scripting after his holiday, so I'll post when I know more.


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rylasasin
Posts: 62
Joined: Fri Sep 20, 2013 10:37 am

Here's the thing (That I

Post by rylasasin » Sun Nov 10, 2013 8:51 am

Here's the thing (That I noticed anyway)


the MMM Patch will almost invariably bloat your file size, almost as badly (if not worse than) warzones. I've had 10mb+ file size in only 20 hours of play with the 1-3 spawn one on while running only TTW, XFO 3bb, 5a, 6b, and 6aa, and project Nevada. Whereas IWS on with the same settings (even with Ghoul Rampage set at maximum) and even more mods never gives me those sorts of problems.


Thing is, IWS has this nice little feature where it disables and MarkForDeletes of any spawns it creates on next cell reload. Thus they don't bloat your saves. 



GoreMaster
Posts: 64
Joined: Wed May 22, 2013 8:05 pm

@rylasasin

Post by GoreMaster » Mon Dec 09, 2013 3:10 pm

@rylasasin


Hey did you convert IWS yourself? or? I cant get it to work for some reason...



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