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Nifscope 2.0

General mod discussion and requests.
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chucksteel
Posts: 1388
Joined: Wed Aug 15, 2012 3:20 pm

Nifscope 2.0

Post by chucksteel » Thu Oct 29, 2015 9:14 pm

I may be late to the game on this one but I just found Nifscope 2.0 and it rocks!!! 


just thought others might not know about it too. 



TrickyVein
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What does it do that 1.1.3

Post by TrickyVein » Thu Oct 29, 2015 9:45 pm

What does it do that 1.1.3 doesn't?



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chucksteel
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for one you can change the

Post by chucksteel » Thu Oct 29, 2015 10:10 pm

for one you can change the lighting and position of the sun. 


You can choose loose files and folders as Resource files 


it's easier to navigate and has a nice toolbar to toggle collision, nodes and whatnot. 


has a screenshot feature 


Edit: a big feature is you can now Save and Save As. Not always having to do a Save As when changing a texture is nice. 



TrickyVein
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Joined: Fri Mar 29, 2013 3:04 pm

Hmm. Generally if it makes

Post by TrickyVein » Thu Oct 29, 2015 10:36 pm

Hmm. Generally if it makes work flow more smoothly I might consider trying it out. 


Too many times I've encountered where something appears to be correct or plays correctly in NifSkope but not in game, so I don't give any credence to previewing anything inside of it, even if it's a prettier preview. 



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chucksteel
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TBH all I really cared about

Post by chucksteel » Thu Oct 29, 2015 10:42 pm

TBH all I really cared about was the ability to use Loose files and folders as Recourses. I do a lot of textures and it's nice when changing them up I don't have to pack a new BSA. 



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RoyBatty
Gary
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I've been using it for along

Post by RoyBatty » Thu Oct 29, 2015 11:01 pm

I've been using it for along time now, I suggested it to you before Tricky. Just a working preview window that doesn't act all jiggy was enough for me. And yes, the UI is improved.


Image

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chucksteel
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Joined: Wed Aug 15, 2012 3:20 pm

It will also load textures

Post by chucksteel » Wed Nov 04, 2015 8:31 pm

It will also load textures from folders so if your working on a model and updating it's textures you can choose a folder as a resource before you back them into a BSA. 


Go to Options\Settings\resources you now have a choice between Paths and Archives. In paths simply choose your Data folder and Nifscope will also see any loose textures in your using. yes



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chucksteel
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I didn't know that it did

Post by chucksteel » Thu Nov 05, 2015 12:18 am

I didn't know that it did that but old Nifscope did let you use BSA's you just had to select them in the resource section. I always used the archives with it. 


 



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RoyBatty
Gary
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The old one let you set

Post by RoyBatty » Thu Nov 05, 2015 2:38 am

The old one let you set relative paths also, but the new one won't. However if you put them in the ini manually they work.


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chucksteel
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we must be using different

Post by chucksteel » Thu Nov 05, 2015 2:47 am

we must be using different versions of Nifscope 2.0 I can set the texture path to a folder without messing with the .ini. laugh



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