Loving it already Chuck, good call on making it TTW interiors.
TTWInteriors DC Gambling
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JaxFirehart
- Posts: 3003
- Joined: Wed Sep 12, 2012 12:33 am
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Resausk
- Posts: 27
- Joined: Thu Jun 06, 2013 12:30 am
Now you just need to add a
Now you just need to add a shit ton of smoke particles, because of the amount of smokers that'll be in the casino xD
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Hoppy Head
- Posts: 4
- Joined: Tue Apr 09, 2013 10:02 pm
Defiantly excited and looking
Defiantly excited and looking forward to this being complete!
Can't wait until it is finished! :D
- chucksteel
- Posts: 1388
- Joined: Wed Aug 15, 2012 3:20 pm
Ok guys I've run into a snag
Ok guys I've run into a snag with my Tenpenny Casino, The snag is what to do about the Attack? I've set up the cell but after looking at the quest script I realized editing it is way beyond my skills. Therefor I thought I would use triggers that enable and disable my NPC's to change out the humans for Ghouls during the attack. This leave the issue of helping the Ghouls move in because they still kill the humans. I was going to add an enable ref to Roys Dialog but I did that in the player home themes to get both homes and this would cause a conflict.
I kink of feel I have only two choices to make this work
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Add the Player home themes as a master to the Gambling mod -
Merge the two so gambling and player home themes come in one package.
thoughts, and remember I do intend to add this to the combo I just wanted to have a standalone version but I don't see a way.
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Gribbleshnibit8
- Posts: 481
- Joined: Sun Nov 04, 2012 2:06 am
Why not just tie the new
Why not just tie the new ghouls to the existing ones with enable parenting? Then your new ones get enabled when the existing ones do, and it should all work. Do the opposite for removing the humans.
- chucksteel
- Posts: 1388
- Joined: Wed Aug 15, 2012 3:20 pm
That is an interesting Idea!
That is an interesting Idea! I hadn't thought about it in that way I was using triggers to enable them and it wasn't working as well as I thought it would.
I'll try this thanks.
Edit: Thanks Gribb your way worked like a charm and also works for all three outcomes of the quest. Guess I was over tinking things a bit. ![]()
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JaxFirehart
- Posts: 3003
- Joined: Wed Sep 12, 2012 12:33 am
Gribbles does that, he just
Gribbles does that, he just takes shit and makes it simple.
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TJ
- Posts: 2181
- Joined: Mon Sep 17, 2012 1:06 pm
JaxFirehart wrote:Gribbles
[quote=JaxFirehart]Gribbles does that, he just takes shit and makes it simple.[/quote]
Ain't that the truth.
My project Dash is on Kickstarter!
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Cadillac
- Posts: 38
- Joined: Wed May 08, 2013 12:11 pm
Can't wait for the outcome,
Can't wait for the outcome, still lurking around the thread ![]()
- chucksteel
- Posts: 1388
- Joined: Wed Aug 15, 2012 3:20 pm
Just realized this morning
Just realized this morning that I should do some gambling in the Pitt but I may do that in an update because it would be it's own makeshift casino with it's own chips not connected to the wasteland gambling.
I'm getting very close to a first release. I still have to finish some NPC work and that is about it.