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TTWInteriors DC Gambling

General mod discussion and requests.
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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

Great I have been waiting

Post by Risewild » Sun Jun 02, 2013 12:06 am

Great yes I have been waiting for more development on this project for a while laugh.


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chucksteel
Posts: 1388
Joined: Wed Aug 15, 2012 3:20 pm

back to where I lost my

Post by chucksteel » Sun Jun 02, 2013 1:22 am

back to where I lost my progress now and, starting on the Tenpenny casino. I need to figure out what to do for chips but, I think most of the makeshift locations will use the same currency.



dawe1313
Posts: 162
Joined: Fri Mar 22, 2013 4:39 am

i would say have most of the

Post by dawe1313 » Sun Jun 02, 2013 3:50 am

i would say have most of the makeshift  just use caps. or just generic red, white, a blue plastic poker chips like you can get most any where.


only Tenpenny would have the resources to have real chips. it's fairly easy to rationalize him sending salvaging expeditions to Atlantic City. also, i would think that Tenpenny's Casino would be open to anyone who could come up with the caps for the 100 cap "cover charge" at the front gate. let them in, fleece them, kick them back out into the wasteland when they ran out of caps.  totally in character for ol' Alistair


 



Cadillac
Posts: 38
Joined: Wed May 08, 2013 12:11 pm

Holy crap how come I haven't

Post by Cadillac » Sun Jun 02, 2013 4:45 pm

Holy crap how come I haven't stumbled across this thread. Definetly tracking this thing, that was the only thing missing in CW: card games to make money on. Ofc, I always played only Blackjack.


a.k.a altairmw on Nexus

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chucksteel
Posts: 1388
Joined: Wed Aug 15, 2012 3:20 pm

I changed the name of this

Post by chucksteel » Sat Jun 08, 2013 12:20 am

I changed the name of this thread to TTWInteriors DC Gambling because I started working on the Tenpenny Casino and it is likely I will make my TTWInteriors core a requirement so I can be free to use my custom assets. I will also have a be merging this into the TTWInteriors ComboEdition.


Once I work out the lighting for the Tenpenny casino I will start to post some new screens but, I do have a question for anyone who is interested in this. Tenpenny Casino will obviously have it's own chips but what about the Makeshift blackjack in the wasteland? I don't see a way to make the casino currency be cap based so I was thinking that there would be some sort of DC gambling voucher that could be cashed in or purchased from many different venders. Meaning if you had chips from Megaton you could use them in Canterbury Commons and so on. What do you all think about that?



dawe1313
Posts: 162
Joined: Fri Mar 22, 2013 4:39 am

some kind of mutually

Post by dawe1313 » Sat Jun 08, 2013 2:41 am

some kind of mutually accepted trade script? that sounds reasonable.



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pintocat
Posts: 576
Joined: Sun Apr 07, 2013 12:50 am

It's too bad f3 didn't have

Post by pintocat » Sat Jun 08, 2013 4:34 am

It's too bad f3 didn't have the variety of currency fnv does... NCR, legion.... it does have pre-war cash though, which owing to its relatively worthless nature but symbolic use would maybe make for a usable currency. Unless the games require the currency to actually be of the casino chip form type?

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chucksteel
Posts: 1388
Joined: Wed Aug 15, 2012 3:20 pm

thought about that but, I

Post by chucksteel » Sat Jun 08, 2013 4:47 am

thought about that but, I would have to go through the entire game and change Pre-War money into a casino currency. This would be a pain in the ass.



Cadillac
Posts: 38
Joined: Wed May 08, 2013 12:11 pm

As for the casino, I guess

Post by Cadillac » Sat Jun 08, 2013 12:29 pm

As for the casino, I guess you can put it anywhere between penthouse floor and lounge floor. The tower is so damn high, and yet only 4 floors are as interiors. You could squeeze 5 casinos in there...


a.k.a altairmw on Nexus

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chucksteel
Posts: 1388
Joined: Wed Aug 15, 2012 3:20 pm

early WIP on the Tenpenny

Post by chucksteel » Sat Jun 08, 2013 4:05 pm

early WIP on the Tenpenny Casino,




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