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TTWInteriors DC Gambling

General mod discussion and requests.
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StarletHologram
Posts: 86
Joined: Thu Oct 25, 2012 4:40 am

chucksteel wrote:

Post by StarletHologram » Thu Mar 14, 2013 7:55 pm

[quote=chucksteel]


I've removed the slot machines from Moriarty's Saloon and, will likely only have a full casino In Tenpenny Tower. Thought on the balance so far? I'm not really a gambler myself so I tried to do my best but, I'm open to any suggestions. 


[/quote]


I'm glad to read this, it makes sense with the Capital Wasteland atmosphere .


Here’s what I think about the balance:


- With Moriarity being such a pig it would not be a surprise he’s also a scrooge, so I think 500 caps max winnings (MW) will be more lore-friendly.


- The muddy rudder could be MW 1000. I mean, it’s like a Moriarity’s saloon level 2, regarding to the economic part only.


- Underworld MW 2500…if they can manage to get such assorted stuff, they can have so many caps to gamble away.


- Canterbury commons totally agree… caravans means lots of caps.


- Paradise Falls 3000. This is the kind of place where big bets can be made…their inmoral activities seem to be very profitable, and if you win a lot of caps and they´re unsatisfied they can always wipe you out.


The max beat could be proportional to the amounts before mentioned.


 


 



StarletHologram
Posts: 86
Joined: Thu Oct 25, 2012 4:40 am

 

Post by StarletHologram » Thu Mar 14, 2013 9:37 pm

There's an FO3 mod that already tried to turn the federalist lounge into a minicasino. Perhaps it could serve as an inspiration of how the full casino could be. I personally think it looked stunning considering it was made/uploaded in June 2009.


 


On the other hand, I thought about another option...


Mr. Tenpenny seems like a guy that is used to have fun with all kind of luxuries. If there would be some gambling equipment in his tower, I doubt he would miss the chance to play with it…since he doesn’t come to the first floor very often, and the Federalist lounge is too small….how about making another floor where the casino could be located?. 


That way the Federalist lounge could stay the way it is, and the casino area won’t look so chock-a-block full. Here you have an example of how could it look. Since the casino will be next to Tenpenny suit, perhaps Mister Tenpenny could pay a visit every day, and without having to go the first floor with the riff-raff.


The new floor doesn't need to be all filled with the casino...perhaps it can have some decent bathrooms and two rooms or suites, a real penthouse suite like the one in the Ultraluxe (and not that ridiculous room you get for exterminating Megaton), another room out of order... I don't know. Since the access to the new floor will be through the elevator, the feeling that you have when you enter Tenpenny tower won't change...the additional stuff will be on top of the building. You can ignore it if you want and keep playing as if anything else was happening.


And then, why would Mr. Tenpenny wouldn't be living there instead of the actual suite?. Because he likes sniping at creatures and the suite where he lives has balcony, the top floor doesn't. Besides, is his tower... he could do whatever he wants.


 


In the name of lore I can say that judging by the number of windows, the hotel has at least 13 floors, and it's a luxury resort.  The casino located in the new floor could have had easily handled the original number of guests in the prewar times. The trick is that the game doesn't allow access to all the floors and the number of residents its very small compared to the hotel capacity... that's why the Federal lounge doesn't look so tiny on surface, but in fact it is.  



gnubee
Posts: 81
Joined: Sat Sep 22, 2012 1:07 am

I like this! Of course things

Post by gnubee » Fri Mar 15, 2013 1:09 am

I like this! Of course things get a bit complicated if Roy and the ghouls take over Tenpenny tower.  Replace the dealers with ghouls after a period of time?  Love the idea, but it feels more like a mod to me at this point (a mod that I would use, granted). 



StarletHologram
Posts: 86
Joined: Thu Oct 25, 2012 4:40 am

gnubee wrote:

Post by StarletHologram » Fri Mar 15, 2013 1:43 am

[quote=gnubee]


I like this! Of course things get a bit complicated if Roy and the ghouls take over Tenpenny tower.  Replace the dealers with ghouls after a period of time?  Love the idea, but it feels more like a mod to me at this point (a mod that I would use, granted). 


[/quote]


 


Good point. Although the casino room may be equipped with pool table, slot machines, roulette, black jack table, the gambling actually could be makeshift same as chuck have already made the other ones (with the difference that instead of having place in a ruined table we we'll be in a genuine blackjack table)… since these aren’t the prewar times anymore there won’t be dealers at all…the gambling can be symbolically represented… if you want to play cards, you go to the blackjack table and the gambling starts using the same system as if you were in Moriarity’s saloon… To play in the roulette or slot machines the chips can be bought in a modified Nuka cola machine, or perhaps Lydia Montenegro/Bessie Lynn can sell or change them for caps. Tenpenny tower gambling, more than be done to earn money can be meant to entertain the residents, since most of them past all the day inside the building doing nothing else...a gambler is supposed to be there to organize the game and make sure that no one cheats, but in this case the residents will have to play all by themselves. Besides, the casino isn't open to the public outside Tenpenny Residents. I mean, it's not a business like in New Vegas...it's like a gym or a videogame console you have in your house...you use it for your own benefit or entertainment, but you don't profit with it. Regarding to this, I think the way the bets are done can be thought in a different way. Think what will happen if people stays there all day playing and playing....they will be in bankruptcy in no time.


I think the only real gambling that could be there is the makeshift one in Mr. Tenpenny balcony table, since you're gambling directly with the man that actually has bottlecaps to spend without limits.


Guards will be the only additional NPC's that would be needed, since they have presence in almost every part of the building. Also, the new floor can be a copy of the existing ones, and can be readapted to have a more wide area for the casino. 


 



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chucksteel
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Never really said this was or

Post by chucksteel » Fri Mar 15, 2013 2:02 am

Never really said this was or had to be an official TTW product. If you read my first post I said this should be a mod but, people seem to want it in. I'm just going to build it and, see where it goes. If it's accepted as part of TTW proper that's fine, if it's just a mod that's fine too. 


StarletHologram, I was already thinking of building the Casino floor above the Suits. (Great minds think alike.) cheeky


We are looking into ways to have the DC wasteland, gambling to be cap based instated of Chip based. If we can pull it off you would still have the chance to get banned from gambling in a town or location. 


Tenpenny Casino would be the closest thing to true organized gambling in DC but, I was thinking you wouldn't be allowed into the casino area unless you helped Mr. Burk and, Tenpenny to blow up Megaton. 


Again guys this it really early WIP, It started as a random idea. Then I wanted to see if I could make the tables and, slots. Next I wanted to see if I could get the casino's to work. 


There is only Makeshift Blackjack out in the DC Wastelands, No slots, No Roulette. I've ben showing screens of my WIP because I'm open to ideas, suggestions, thoughts. I'll finish the Tenpenny Casino floor this weekend and, I've already got the files out to a few people for testing. 



StarletHologram
Posts: 86
Joined: Thu Oct 25, 2012 4:40 am

chucksteel wrote:

Post by StarletHologram » Fri Mar 15, 2013 2:21 am

[quote=chucksteel]


Tenpenny Casino would be the closest thing to true organized gambling in DC but, I was thinking you wouldn't be allowed into the casino area unless you helped Mr. Burk and, Tenpenny to blow up Megaton. 


[/quote]


Good idea, and seems a better reward than the key of the player cra...I mean, suite. But I have a question: the reward is the access to the casino (that allows you to gamble) or the chance to gamble, which would mean you can have access to the casino from the first moment you enter Tenpenny Tower (although you just can't gamble). 


[quote=chucksteel]


Again guys this it really early WIP, It started as a random idea. Then I wanted to see if I could make the tables and, slots. Next I wanted to see if I could get the casino's to work. 


[/quote]


May I suggest you to check out  Regional Slots Expanded Gambling by Machienzo?


http://newvegas.nexusmods.com/mods/41352/?tab=3&navtag=%2Fajax%2Fmodimages%2F%3Fuser%3D0%26id%3D41352


In that mod you can buy chips from a modified nuka cola/Sarsa Parilla machine. That way you won't need dealers for the casino, only guards. The gambling could be makeshift and the chips can be bought with Lydia Montenegro or Bessie Lynn, or through a modified machine. That would save you from making certain adjustments regarding to the NPC's when Tenpenny tower is taken by the ghouls...


Also, when I was talking about rethinking the way gambling is going to be done, I was refering just to Tenpenny Tower. As you said before, that would be the place with the more organized gambling...but it's a place that has restricted access to the public, therefore is not a lucrative one. If the player needs to blow up a settlement just to get the right to gamble there, what will the outside wastelanders need to do to get access to?. Since outsiders aren't allowed, that will mean the only people that have access and can gamble in the casino are Tenpenny residents, people that doesn't leave the building very often, and has nothing to do while they are inside. If they don't have anything else to do, they would like to play/gamble most of the time...if they gamble they loose their money, and being gambling so adictive they will be in bankrupcy pretty quickly.  The only person that can gamble without limits it's tenpenny, since he owns the tower and therefore the casino...see what I mean?.


Anyway, I'm aware you're focused in specific stuff right now. I just wanted to share the ideas I had at the momentsmiley, I like a lot where this mod is going to.yes


  


 



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chucksteel
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I was thinking you couldn't

Post by chucksteel » Fri Mar 15, 2013 2:30 am

I was thinking you couldn't even get into the casino unless you blew up Megaton but, again this is early WIP.


One thing I was thinking for the Tenpenny take over was to have a hole separate Ghoul run Casino with different NPC's, different max bets and, different payouts. Somewhat like how the vanilla Tenpenny has a cell for the lobby and, a cell for after the Ghoul attack and, so on. 


Edit: On a side note: Maybe if you help the Ghouls take over Tenpenny they would then let you into there casino. 



StarletHologram
Posts: 86
Joined: Thu Oct 25, 2012 4:40 am

chucksteel wrote:

Post by StarletHologram » Fri Mar 15, 2013 2:36 am

[quote=chucksteel]


One thing I was thinking for the Tenpenny take over was to have a hole separate Ghoul run Casino with different NPC's, different max bets and, different payouts. Somewhat like how the vanilla Tenpenny has a cell for the lobby and, a cell for after the Ghoul attack and, so on. 


Edit: On a side note: Maybe if you help the Ghouls take over Tenpenny they would then let you into there casino. 


[/quote]


 


That should do the trick... besides, the granted access to the ghoul casino  plus the ghoul mask would be a more motivating reward.



JaxFirehart
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Joined: Wed Sep 12, 2012 12:33 am

I think that, if you restrict

Post by JaxFirehart » Fri Mar 15, 2013 2:37 am

I think that, if you restrict the gambling to players who blew up Megaton then, yes, the ghouls should definitely be an alternate way to gain access.



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chucksteel
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just tossing ideas around and

Post by chucksteel » Fri Mar 15, 2013 2:46 am

just tossing ideas around and, I thought that would be fitting. If the player doesn't have access to the Tenpenny player home they shouldn't be able to use the casino unless they help out Roy. 



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