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[Request Granted] Tranquility Secrets-Expanded Vault 112 port

General mod discussion and requests.
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a2937
Posts: 130
Joined: Mon Jul 04, 2016 3:44 pm

[Request Granted] Tranquility Secrets-Expanded Vault 112 port

Post by a2937 » Mon Jul 18, 2016 11:06 pm

This mod answers some questions that were simply forgotten about by the original developers. For example, how did the player`s father get into Tranquility Lane without the suit? What about the logic behind the fail-safe instrument sounds? Trial and error bites. Also, what did we know about Doctor Braun? There is a lack of a back story. The mod can be found with the link below. 


http://www.nexusmods.com/fallout3/mods/22115/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout3%2Fajax%2Fmoddescription%2F%3Fid%3D22115%26preview%3D&pUp=1 


 


Converted and shared by jlf65, download can be found here:


https://taleoftwowastelands.com/comment/53986#comment-53986


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Deathclaw_Mayor16
Posts: 122
Joined: Thu Jun 30, 2016 2:45 am

I second this.This seems like

Post by Deathclaw_Mayor16 » Mon Dec 19, 2016 4:33 am

I second this.This seems like a good mod that deserves to be converted since it does expand upon the whole Vault 112 part of the main quest.



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jlf65
Posts: 1535
Joined: Wed Aug 10, 2016 9:10 pm

When I ran the TTW Convert

Post by jlf65 » Mon Dec 19, 2016 9:57 pm

When I ran the TTW Convert script on it, I got the dreaded "Overflow while converting variant of type (LongWord) to type (Integer)" that you sometimes get on trying to convert mods. While that doesn't mean it can't be converted, it means most of it will have to be converted by hand, making it much more difficult.



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Sounds like it was made with

Post by RoyBatty » Mon Dec 19, 2016 11:01 pm

Sounds like it was made with snip, load it into F3 GECK first and save it. Then check it for errors in FO3 Edit. You should fix any first before trying to convert it.


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jlf65
Posts: 1535
Joined: Wed Aug 10, 2016 9:10 pm

RoyBatty wrote:

Post by jlf65 » Tue Dec 20, 2016 1:44 am

[quote=RoyBatty]


 


Sounds like it was made with snip, load it into F3 GECK first and save it. Then check it for errors in FO3 Edit. You should fix any first before trying to convert it.


[/quote]


Thanks! I was wondering if there was a way around that issue. I've run into it on a couple mods I'd like to convert, but couldn't figure out how to deal with it.


 



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jlf65
Posts: 1535
Joined: Wed Aug 10, 2016 9:10 pm

Thanks to Roy for helping me

Post by jlf65 » Thu Dec 22, 2016 7:50 pm

Thanks to Roy for helping me figure out what I was doing wrong when trying to convert mods, I managed to get this to convert. I then went into GECK and set the AR/DT for the suits to 0/1, and recompiled the scripts. The "goodlifepod2script" had an extraneous endif in it. Two others needed reformatting to help legibility.


Anywho, here's the resultant esp.


 


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Deathclaw_Mayor16
Posts: 122
Joined: Thu Jun 30, 2016 2:45 am

Nice.Cant wait to try it out.

Post by Deathclaw_Mayor16 » Thu Dec 22, 2016 9:56 pm

Nice.Cant wait to try it out.



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