The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.taleoftwowastelands.com

Mob version Choosing

General mod discussion and requests.
Post Reply
ben132
Posts: 2
Joined: Wed Oct 21, 2015 8:57 pm

Mob version Choosing

Post by ben132 » Fri Apr 22, 2016 5:15 pm

I was wondering if someone could make a mod to convert certain mobs found in the DC wasteland to those that you find in NV.  The main reason is Reavers, enough said!


Either that or can someone tell me how to do it with FNVEdit.


Thanks in Advanced.



Mystical Panda
Posts: 750
Joined: Wed Mar 30, 2016 2:02 pm

I'm guessing it's the armor

Post by Mystical Panda » Sun Apr 24, 2016 6:40 pm

I'm guessing it's the armor/health + leveling that makes them kinda tough? I'm using Mod Organizer, so I launch FNVEdit through that, and deselect all the mods I have, then select just "BrokenSteel.esm". I'm still learning all this too, so def check with someone with more xEdit xp than me, but once that's loaded, Click the "+" next to BrokenSteel.esm, and look for (under Name) "Feral Ghoul Reaver". There you'll see the base record. In that record is the health and damage it does, you can change those, close FNVEdit (make sure only BrokenSteel.esm is checked and check the "backup..." option (in case you need to copy that back over). That should do it.


Be sure to double-check this info to make sure I'm describing the process correctly. Good luck, and have fun!



Optera
Posts: 13
Joined: Wed Dec 25, 2019 6:46 pm

Broken Steel enemies

Post by Optera » Fri Dec 27, 2019 5:05 pm

At least in DC TTW seems to use the utterly bonkers Broken Steel Reavers.
As I recall there where several mods to bring the broken mobs from Broken Steel more in line with base enemies.

Here's a quick edit for Reaver, Overlord (all 4 variants) and Albino Radscorpion.
- Reaver stats are copied from FNV
- Overlord and Albino have their health greatly reduced.

Google Drive

Post Reply