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Angelenesdreams F3 Mods

General mod discussion and requests.
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PonceyPaladin
Posts: 2
Joined: Wed Jul 15, 2015 2:16 pm

Angelenesdreams F3 Mods

Post by PonceyPaladin » Sat Jul 18, 2015 8:05 pm

Hello,


Had a crack at converting some of my old Fallout 3 mods for TTW, and for the most part it seems successful. However, For Angelenesdreams mod Jefferson Memorial REDUX (http://www.nexusmods.com/fallout3/mods/19237/?) I get nothing but start up crashes for Geck and the game, despite running the script and adding masters and so on, and for his other mod Fort Independence Redesigned (http://www.nexusmods.com/fallout3/mods/17939/?), it appears that the floors and walls of the room seem to have gone, and the outcasts and I all had a jolly falling into nothingness. I haven't tried his Regulator HQ yet, but I imagine that has the same problem too.I don't suppose anyone else can give it a pop, or maybe give a little advice to an amateur? 



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

I'll give them a shot, the

Post by RoyBatty » Sun Jul 19, 2015 3:23 am

I'll give them a shot, the permissions are open.


Image

PonceyPaladin
Posts: 2
Joined: Wed Jul 15, 2015 2:16 pm

Thanks RoyBatty, I appreciate

Post by PonceyPaladin » Fri Jul 31, 2015 5:04 pm

Thanks RoyBatty, I appreciate it. Just out of curiosity though why do you think simple location mods would go wrong like this?



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

I haven't had time to look at

Post by RoyBatty » Fri Jul 31, 2015 5:45 pm

I haven't had time to look at them, but they should be straight forward.


Image

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