Start your Engines!
I got a base mod set up, and I placed the first service station. I went out of my way to avoid any landscape edits, to keep this as compatible as possible with <insert favorite mod here>. A few rocks 7 bushes slid this way & that, and that's about all. This means it was a bit rougher to get a decent placement for station and especially any approach lanes. The latter ended up more in battered remnants. This won't be the nicely-manicured set of stations you see in the Mojave, but then again the roads aren't nearly as pretty either. :)
I'm milling around on giving the cars a little 'tune-up', but I'll wait to see how well the stock cars perform in the rough terrain first. I've been spoiled with custom 'engine' settings for some time now, so I'll need to re-evaluate.
There's not much you can do for most of the features (and issues) of the mod, as Ermeso included blank source scripts for all but the most basic of functions (like tinkering with car's driving stats). But I'm going to try and restore the missing compass HUD so many have requested &/or missed (including yours truly). It's more difficult because his driving "UI" is actually done by scaling the player to tiny, strapping them in a chair and filming overhead from the Free Camera. Not entirely sure how he's pasting in the speedometer etc, it's in the "secret scripts". But in play-throughs I've noticed that the JIP companion avatars show up while driving, so maybe I can find a clue in those files. I'm no UI expert by a longshot, but I've hot-wired together a few XML's in my days. No promises, but I'll give it the old college try.
P.S: I'll post a screenie (or 3) as soon as I have enough done, worthy of a little gameplay testing.