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XRE Cars for Fallout 3

General mod discussion and requests.
Random Username
Posts: 7
Joined: Sat Aug 01, 2015 6:53 pm

XRE Cars for Fallout 3

Post by Random Username » Sat Aug 01, 2015 7:10 pm

Hello,


Is there any way to get a car from this mod into the Capital Wasteland?


Regards,


Random



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rbroab
Posts: 567
Joined: Sun Jan 20, 2013 2:35 am

This would take more than

Post by rbroab » Sat Aug 01, 2015 8:51 pm

This would take more than just placing a car into the Capital Wasteland. There's also the Gas Stations and Repair Shops you'd need to worry about. 


There's also not very many actual roads throughout the wasteland so driving might not be all you think it is. 


You might try searching the site here though, I thought someone might have been working on this...but that was a long time ago. Maybe it'll pickup interest.


I'm not alright, I'm an equal amount of left.

Random Username
Posts: 7
Joined: Sat Aug 01, 2015 6:53 pm

You can disable fuel

Post by Random Username » Sun Aug 02, 2015 3:51 am

You can disable fuel consumption. Basically, I just need to know how to spawn a car. That would be great. Would be great too if someone could convert the mod, but for the time being, I would be content with a quick and dirty fix.



horredtheplague
Posts: 38
Joined: Sat Sep 20, 2014 1:58 pm

It can be done, with some

Post by horredtheplague » Sun Aug 02, 2015 1:30 pm

It can be done, with some work. DC cars & gas stations have been a part of my game for some time. Sorry, not in a releasable format....it has a custom merged file as a dependency (i.e. Mattel's car collection, one that I made which includes his 'secret site' cars).


 The author of CARS! made a modder's pack for those that wished to add new car models. Use that as a base plugin, it works as a DC shell just as well.They also include an area with a gas station preset. Open that area in the GECK, highlight all the parts, copy, paste & position at the DC locale of your choice. (In my rendition, I dotted a good 6 or 7 around the Capital wasteland.)


As for adding cars, you also have to add the references to the add-on registry (Form ID--XRocketCarADDONPreRegister, found in that plugin). If you want the car sold by somebody, make that somebody the car's owner. I think that's about all it took--if I remember more I'll tack it on this thread.


DC is a very fun place to drive. You may need a good muscle car to maneuver some of the spots, but you'll have a blast trying (maybe literally, if a mutie squad gets ahold of you). A drive to Rivet city can be especially entertaining, e.g. (can be done in both directions).



Random Username
Posts: 7
Joined: Sat Aug 01, 2015 6:53 pm

Unfortunately, I have no

Post by Random Username » Tue Aug 04, 2015 10:42 pm

Unfortunately, I have no experience with the GECK. Could you maybe post a step-by-step tutorial? :D

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KeltecRFB
Posts: 790
Joined: Mon Aug 19, 2013 7:54 pm

For now, you can use Mattell

Post by KeltecRFB » Wed Aug 05, 2015 12:24 am

For now, you can use Mattell cars, call function, and disable fuel consumption.


"Si vis pacem, para bellum!"

TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

Or don't use the mod, or

Post by TJ » Wed Aug 05, 2015 4:22 pm

Or don't use the mod, or badger the creator to provide TTW support.


My project Dash is on Kickstarter!



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KeltecRFB
Posts: 790
Joined: Mon Aug 19, 2013 7:54 pm

Ermeso is gone so don't try

Post by KeltecRFB » Wed Aug 05, 2015 6:38 pm

Ermeso is gone so don't try the badger approach ... lol


"Si vis pacem, para bellum!"

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pintocat
Posts: 576
Joined: Sun Apr 07, 2013 12:50 am

horredtheplague wrote:

Post by pintocat » Mon Aug 10, 2015 2:44 am

[quote=horredtheplague]


 


It can be done, with some work. DC cars & gas stations have been a part of my game for some time. Sorry, not in a releasable format....it has a custom merged file as a dependency (i.e. Mattel's car collection, one that I made which includes his 'secret site' cars).


 The author of CARS! made a modder's pack for those that wished to add new car models. Use that as a base plugin, it works as a DC shell just as well.They also include an area with a gas station preset. Open that area in the GECK, highlight all the parts, copy, paste & position at the DC locale of your choice. (In my rendition, I dotted a good 6 or 7 around the Capital wasteland.)


As for adding cars, you also have to add the references to the add-on registry (Form ID--XRocketCarADDONPreRegister, found in that plugin). If you want the car sold by somebody, make that somebody the car's owner. I think that's about all it took--if I remember more I'll tack it on this thread.


DC is a very fun place to drive. You may need a good muscle car to maneuver some of the spots, but you'll have a blast trying (maybe literally, if a mutie squad gets ahold of you). A drive to Rivet city can be especially entertaining, e.g. (can be done in both directions).


[/quote]


I've never used XRE cars before. I'd give it a shot if there were some DC stations and cars. You up to making a plugin for it?



horredtheplague
Posts: 38
Joined: Sat Sep 20, 2014 1:58 pm

I'm willing to give it a shot

Post by horredtheplague » Tue Aug 11, 2015 8:58 pm

I'm willing to give it a shot, if I can ration out the time/motivation. I already 'mod' for a living (at two studios, no less) so I don't mean that as the standard cop-out. I'd want to start with a fresh package (not my doctored-up home-boy version) for any official release. Just an add-on patch, as those are what's allowed in Ermeso's modding rules...


But it could be a fun mod for several--a whole new take on Fast Travel :) I'll see what I can do.



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