The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.taleoftwowastelands.com

Continue after Sierra Madre/Elijah ending - mod resource - Dead Money Mod (great for TTW)

General mod discussion and requests.
Post Reply
bill
Posts: 73
Joined: Thu Feb 19, 2015 8:32 am
Location: NY
Contact:

Continue after Sierra Madre/Elijah ending - mod resource - Dead Money Mod (great for TTW)

Post by bill » Sat May 16, 2015 3:04 pm

Hi guys. This is the file that I'v been drooling over. Some of the features it implements I don't care for, but the Sierra Madre train that takes you from Nellis Station to the Sierra Madre is so awesome and is great for TTW.


The owner of the mod and file has stated this on the nexus on the files description page:



This Mod is offically dead, if you wish to continue it go ahead you don't need to ask permission.



My request is to remove all other glitchy / not wanted aspects of the mod but to keep in the train that after completing Dead Money (siding with Elijah, or not) you can take it back and fourth to the Sierra Madre Villa. This seems to be a feasible option. Implementing the original author's ideas would be pretty cool too, if it can be done.


I'm not going to upload the file here's a link.


http://www.nexusmods.com/newvegas/mods/48388/?



bill
Posts: 73
Joined: Thu Feb 19, 2015 8:32 am
Location: NY
Contact:

I am willing to do this

Post by bill » Sat May 16, 2015 3:07 pm

I am willing to do this myself (please God no) but I don't know how frown


How to open up the GECK and just remove everything from the mod except the trains? I guess now that my school semester is over I'll sit and watch New Vegas modding tutorials... although... I could never even get the map editor in Warcraft to work the way I wanted it to...


I'll likely never be able to do it.



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

bill wrote:How to open up the

Post by TJ » Sat May 16, 2015 5:20 pm

[quote=bill]How to open up the GECK and just remove everything from the mod except the trains? [/quote]


You'd have better luck doing that in Edit.


My project Dash is on Kickstarter!



bill
Posts: 73
Joined: Thu Feb 19, 2015 8:32 am
Location: NY
Contact:

lol see I have no idea what I

Post by bill » Sat May 16, 2015 5:23 pm

lol see I have no idea what I'm doing, cheers!



User avatar
Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

i'm pretty sure you'll want

Post by Puppettron » Sun May 17, 2015 2:03 am

i'm pretty sure you'll want to have more than the train


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

bill
Posts: 73
Joined: Thu Feb 19, 2015 8:32 am
Location: NY
Contact:

Puppettron wrote:

Post by bill » Sun May 17, 2015 3:31 pm

[quote=Puppettron]


i'm pretty sure you'll want to have more than the train


[/quote]


In terms of what?



User avatar
Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

unless wandering a dead city

Post by Puppettron » Sun May 17, 2015 6:04 pm

unless wandering a dead city with the NPCs sitting where the game left them -- likely their positions during the escape -- you're going to want whatever he's done to liven the place up.


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

Post Reply