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Mod Request: FO3 Weapons & Armor with Unchanged Statistics

General mod discussion and requests.
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Wernstrum
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Joined: Tue Oct 14, 2014 6:49 pm

Mod Request: FO3 Weapons & Armor with Unchanged Statistics

Post by Wernstrum » Mon Nov 24, 2014 8:01 pm

One of the things that I liked about earlier versions of this mod (way back when it was Requiem for a Capital Wasteland) is that the Fallout 3 weapons and armor had their original stats, like armors giving Damage Resistance instead of Damage Threshold, Hunting Rifles being the weaker .32 variant and shotguns doing their ridiculous crit damage. I was wondering if it was possible to bring this back in the form of an optional mod to the current TTW version? 


I have some modding experience within GECK, but I was wondering if there was an easier way to do this, possibly having the installer not change the FO3 weapon/armor stats, or if this is something that needs to be manually tweaked on a case-by-case basis for each item (also things like re-adding .32 ammo and having the old style Hunting Rifle in the Capital Wasteland but the .308 version in the Mojave). Any suggestions about how to accomplish this through GECK?



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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Reverting stats is a drag and

Post by RoyBatty » Mon Nov 24, 2014 8:06 pm

Reverting stats is a drag and drop operation in FNVEdit, as for .32 rifle you'd have to make a new variant of it and add it to the appropriate leveled lists and forms. Also you'd probably have to make new lists for raiders and super mutants as they are shared between games. Same goes for .32 ammo, the containers and lists would need new copies of them all and all world instances replaced with the new variants. What you ask is a huge task, and would take quite a long time to do.


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Gribbleshnibit8
Posts: 481
Joined: Sun Nov 04, 2012 2:06 am

Not to mention it would

Post by Gribbleshnibit8 » Mon Nov 24, 2014 8:53 pm

Not to mention it would unbalance the game in the FNV Engine's rule set. There's a reason all those stats and weapons were converted over.



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Puppettron
Gary
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Joined: Sat Nov 23, 2013 10:47 pm

plus, your fo3 guns would be

Post by Puppettron » Tue Nov 25, 2014 1:51 pm

plus, your fo3 guns would be completely worthless in the face of anything with DT.  base damage on them had to be upgraded because DT is a different beast of a armor system compared to DR.


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

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