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Save the Food!

General mod discussion and requests.
JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Well maybe a survival 100

Post by JaxFirehart » Thu Feb 05, 2015 5:47 am

Well maybe a survival 100 character uses a can opener and a survival 15 character uses a rock and loses 90% of the container.



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Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

i could be wrong about this,

Post by Puppettron » Thu Feb 05, 2015 6:38 am

i could be wrong about this, and i often am, but you can't set some of the features of an alch item to benefit from a skill and leave others out.  so survival making your food more healing in normal mode translates poorly to HC because suddenly it also makes it so that you only need a bottle of water and some bread every day to stay perfectly healthy.


although for modding purposes, you could probably figure out a way to turn survival's passive bonus (the food/drink bonus) into a slowdown on your HC values damage.  might need to push the default higher to balance it, but it's probably doable.  then you uncouple survival from food/drink and bob's your uncle.


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

Ein
Posts: 35
Joined: Tue Sep 18, 2012 7:23 am

I thought he was asking for a

Post by Ein » Thu Feb 05, 2015 7:50 am

I thought he was asking for a leftovers mod. Basically if you're at 100 hunger, eat a food that provides more than needed for satiation you get some of the food back.



ElliotS
Posts: 47
Joined: Thu Jan 08, 2015 9:07 pm

I don't really care about the

Post by ElliotS » Thu Feb 05, 2015 5:45 pm

I don't really care about the balance or realism in this area. (eating -150 food when you're at 130 doesn't bother me.)


I do want to chime in on that if you have more survival skill it could mean that you're btter at cooking and preparing food so it's more beneficial. Knowing what to cut out and what's good vs bad means that you can avoid throwing up like crazy and such. Since they didn't want to add food poisoning into the game they just chose to say that since you lose 20% of your meals due to bad cooking/prep your food is overall 20% less useful.



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Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

Quote: Since they didn't want

Post by Puppettron » Fri Feb 06, 2015 12:29 am

[quote] Since they didn't want to add food poisoning into the game they just chose to say that since you lose 20% of your meals due to bad cooking/prep your food is overall 20% less useful.[/quote]


there's nothing anywhere that supports that.  that appears to be third person rationalizing hindsight. 


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

ElliotS
Posts: 47
Joined: Thu Jan 08, 2015 9:07 pm

It is. I overthink things, so

Post by ElliotS » Sun Feb 08, 2015 4:04 pm

It is. I overthink things, so I end up with a lot of head-cannon. I was just sharing my views.



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