[quote=ssmotzer]
Risewild wrote:
So in my opinion, doing something like this and get a rough alpha would take probably around 5 to 10 years with a good dedicated team working on it (and I am not even sure if it could be possible at all).
Oh, I was talking more along the lines of landscape. Ya know ground, a few trees maybe, some water would be nice, perhaps the background music. I thought that was the point of an "alpha" it is the first, most bare bones it could possibly be. No NPCs, no buildings, nothing but simply making the player properly walk around.
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That's not how these game engines work. The landscape and everything in it - trees, buildings, doors to different cells, creatures, NPCs - comes as one package. All the NPC races would need to be recreated, their voice types then assigned to these races. Then each NPC would need to be created as they use totally different stats than in Oblivion. Then you'd need to take all the dialog, copy and paste it into the Fallout dialog system one line at a time, then extract all the sound files from Oblivion to make sure it matches up.
Then, since the armor and equipment uses totally different systems, you need to recreate that, too. How do you balance it? Does an iron dagger have the same stats as a kitchen knife? How does Daedric armor stack against T-45d? You're either going to wind up with a situation where Fallout's firearms completely dominate assholes in plate armor and broad swords, or a ridiculous situation where said plate armor is somehow on par with power armor. You already touched on the subject of magic - NPCs couldn't use it for the same reasons the player couldn't.
You say in one post how this is a pipe dream, then in the next post argue how easy this all is while admitting you know nothing of how these games work. You're not the first one to try and lay down the gauntlet for modders to make what you want by claiming they're lazy/inept if they can't.