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Mod Request: A Quest For Heaven Series

General mod discussion and requests.
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BackyardStalker
Posts: 57
Joined: Wed Apr 16, 2014 7:33 pm

Mod Request: A Quest For Heaven Series

Post by BackyardStalker » Thu Jan 15, 2015 5:50 pm

So I've seen talk in the forums of these mods, but has anyone tried converting the AQFH series for TTW? I am aware that these are very script heavy mods, and thus it is WAAAY out of my league; at most I can do simple drag and drop mods, nothing like this.



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Lots of people have asked for

Post by RoyBatty » Thu Jan 15, 2015 6:08 pm

Lots of people have asked for these... yet no one can provide 3 before it was "taken over" by that other guy.


I'm inclined to say "nope" for this one, I've got too much other stuff to do. Someone else can flex their brain muscles and do it.


 


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BackyardStalker
Posts: 57
Joined: Wed Apr 16, 2014 7:33 pm

I'm aware of what happened to

Post by BackyardStalker » Sat Jan 17, 2015 1:59 am

I'm aware of what happened to 3, but since I've never even played the add-ons on Fallout 3 (most of what I've seen is from video), I'd be happy just to play the first one. While I don't know proper scripting, if you guys can provide me with a proper DR to DT ratio I could try making a basic conversion in the GECK.



cjb135691
Posts: 137
Joined: Fri Nov 09, 2012 5:20 am

If you're looking for all

Post by cjb135691 » Tue Feb 17, 2015 12:31 am

If you're looking for all three parts of the series, go to moddb.com. They are all hosted there and its a free membership. An extension to part 3 is do out momentarily and then the final part of the series, part four as well. All three parts are playable with TTW as long as you convert them like you would any other fo3 mod. The only problems you're going to run into that i've found to date. Are 1, the soundtrack doesn't work right and the songs are hit and miss. I don't know how to fix this, i tried to convert them from their native mp3 format to wave and it didn't work. Then AQFH 3 for sure is dependent on fose and as a result, there's a number of places where the fps drops to a almost unplayable level as a result and the only fix for this is to convert the esm and esp to nvse instead of fose. Someone here did it for a earlier version of p.3, but big changes have been made since then and that esp is nolonger supported. So it would have to be done with the current version. If you can fix or live with those issues, all three parts are playable with ttw and i would definitely suggest them to anyone who's looking a indepth quest, adventure mod, with a memorable experience to it. I have spoken directly with the author/owner of the AQFH series and he said that anyone here is free to covert the mod to ttw, he would just like recognition where its deserved. So if anyone is interested in doing a so called conversion. Basically all that really needs done is to make it work with nvse instead of fose and then fix the music issue and that's about it, the rest would be adding little odds and ends to suit your preference. I believe 2 and 3 already have work bench support enabled.



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

You misunderstood. We wanted

Post by RoyBatty » Tue Feb 17, 2015 5:46 am

You misunderstood. We wanted the original versions of the files before the current owner took them over. The original author is deceased.


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