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COL Enclave Replacer Conversion?

General mod discussion and requests.
MarchUntoTorment
Posts: 105
Joined: Thu Apr 10, 2014 7:56 am

COL Enclave Replacer Conversion?

Post by MarchUntoTorment » Thu Apr 10, 2014 9:03 am

How would I go about converting the COL Enclave Replacer to TTW?


It doesn't look like it'd be too hard - just add the COL Enclave models to TTW's power armours - but I'm wondering if there's something I'm missing in here.


Anyone know if this is easily feasible, or is my head up in the clouds?


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chucksteel
Posts: 1388
Joined: Wed Aug 15, 2012 3:20 pm

I don't know the mod off hand

Post by chucksteel » Thu Apr 10, 2014 1:48 pm

I don't know the mod off hand but if it doesn't require FOSE it is easy to convert to TTW. all you would need to do is install the mod to your FNV game and then run the TTW FO3 FNVedit conversion scripts on it. You can find them here there is also a tutorial I suggest you read. 



MarchUntoTorment
Posts: 105
Joined: Thu Apr 10, 2014 7:56 am

Wow, you guys created a ready

Post by MarchUntoTorment » Fri Apr 11, 2014 12:37 am

Wow, you guys created a ready-made conversion script? Awesome!


EDIT: Second question - is Powered Power Armor (the FNV version) compatible with TTW? It seems that it would be, but I want to check.



tact
Posts: 109
Joined: Sat Oct 05, 2013 1:05 am

It is, but I don't remember

Post by tact » Fri Apr 11, 2014 1:00 am

It is, but I don't remember if it effects the fallout 3 power armor.



MarchUntoTorment
Posts: 105
Joined: Thu Apr 10, 2014 7:56 am

The way PPA works is that its

Post by MarchUntoTorment » Fri Apr 11, 2014 1:07 am

The way PPA works is that its changes are applied to any armour with the 'Power Armor' flag on it. Since TTW will have applied to PA flag to all FO3 power armours, it should work fine - it definitely works fine with modded power armours that I've added in regular NV.


Last question - is FOOK NV compatible with this? It should be, looking at it, but I'm not quite sure.



reapman
Posts: 26
Joined: Mon Dec 09, 2013 2:17 am

fooknv ins't compatible with

Post by reapman » Fri Apr 11, 2014 7:37 pm

fooknv ins't compatible with daejones enclave mods



MarchUntoTorment
Posts: 105
Joined: Thu Apr 10, 2014 7:56 am

Define 'incompatible'.

Post by MarchUntoTorment » Sat Apr 12, 2014 12:29 am

Define 'incompatible'. Incompatible as in 'doesn't have visor overlays/night vision', or incompatible as in 'will cause game-crippling crashes/CTDs'? I'm fine with the former, for the record.



reapman
Posts: 26
Joined: Mon Dec 09, 2013 2:17 am

he doens't have the visor

Post by reapman » Sat Apr 12, 2014 11:54 pm

he doens't have the visor overlays



MarchUntoTorment
Posts: 105
Joined: Thu Apr 10, 2014 7:56 am

Oh, I'm fine with that. To my

Post by MarchUntoTorment » Sun Apr 13, 2014 8:59 am

Oh, I'm fine with that. To my knowledge, adding visor overlays isn't too hard (the PN team created a guide).



reapman
Posts: 26
Joined: Mon Dec 09, 2013 2:17 am

in fact, PN added visor

Post by reapman » Mon Apr 14, 2014 2:33 pm

in fact, PN added visor overlays to all enclave legacy armors



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