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Tale of Two Wastelands Companion

General mod discussion and requests.
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TheIronTaco
Posts: 1
Joined: Tue Feb 04, 2014 3:02 am

Tale of Two Wastelands Companion

Post by TheIronTaco » Fri Aug 14, 2015 9:43 pm

Hello everyone, This is my first real post but I've got what I think to be a interesting idea for a mod and thought I'd share it with you all.


 


I have been playing TTW for a while now I completed a full run through once before but have started another one using some of the mods that have been converted to F:NV from F3 and one mod that I am using got me thinking. The mod is ties that bind I'm sure that most of you have probably heard of it but for the people who haven't heard of it, Its a mod that adds a sister to the main character that will follow you as a companion while playing through F3. At least that's basic jest of the mod. The cool part about the mod however is the fact that she comments on quest and interact with the main character though out the story of F3.


 


What I was thinking is why has no one made a companion similar in nature to ties that bind but have it that the companion is with you though all of F3 and F:NV using TTW, constantly commenting of thing in both games and interacting with the world and npcs. Now I know some people will say well theirs nothing stopping you from just taking the character from TTB with you to F:NV and they'd be right. I could just take her with but she wouldn't talk about the things going on or interact with anyone during the story of  New Vegas. 


 


I also know that some thing like what I'm asking for would be a lot of work and with fallout 4 right around the corner a lot of people wouldn't want to start a project this large. But I got the idea while playing and figured I'd put it out there.


 


I should also note that I would be willing to help out however I could while I'm not good with the geck and scripting I could help in character development and I would be willing to do all the voice acting for the companion.


 


Also so its known I'm referring to a whole new mod not a continuation of ties that bind. Someone over at the nexus thought that what i was trying to set at to do and while that would be cool in of its self I was  looking to do a separate with the idea for having the companion from start to finish. Sorry that I didn't make this clear before.


 


That's all I had to say I hope that at lest some of you will like this Idea and thank you for reading.  


   


TheIornTaco

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