I find exploding cars cool, I usually make them explode before I get to them especially if there is a bunch of mobs around them. I like watching them fly through the air and smack against hard objects like I did to one Enclave trooper shooting me with more advanced weaponry ... :) After the radiation dies down, a smoldering hulk works just as well. As for instability, well the cars were covered by snow, human ash and other miscellaneous ash, debris, and dirt for at least 7 years, and then 193 years after that so the metal would be compromised. Lastly, these are supposed to be fusion generators?! Their fusion physics are incorrect. It would be fission instead because fusion is more stable, produces more power, and is less radioactive. Most of the products produced by FO exploding cars appear to be more fission related.
Mod Request - No Car Explosions
- KeltecRFB
- Posts: 790
- Joined: Mon Aug 19, 2013 7:54 pm
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charwo
- Posts: 241
- Joined: Sat Jan 19, 2013 1:14 pm
The car explosion mod doesn't
The car explosion mod doesn't work. The one I ported myself doesn't work. In general I've found anything that modifies level lists just don't work. The car thing may have something to do with NVEC or PN stopping it because one of them allows you to loot cars as objects. But in the CW cars explode with a single blast of a 20 gauge level action shotgun. It's insane...how in the Hell do you turn that effect OFF? Make the cars completely inert?
- KeltecRFB
- Posts: 790
- Joined: Mon Aug 19, 2013 7:54 pm
According to the mod list,
According to the NVEC mod list, the only thing added for explosions was ammo and robots.
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The Unspeakable Horror
- Posts: 48
- Joined: Wed Dec 25, 2013 8:46 pm
charwo wrote:
[quote=charwo]
The car explosion mod doesn't work. The one I ported myself doesn't work. In general I've found anything that modifies level lists just don't work. The car thing may have something to do with NVEC or PN stopping it because one of them allows you to loot cars as objects. But in the CW cars explode with a single blast of a 20 gauge level action shotgun. It's insane...how in the Hell do you turn that effect OFF? Make the cars completely inert?
[/quote]
Open the FO3 master in the GECK, find the cars under "movable statics", and disable the destruction data for each of them. Test file below- I couldn't blow up any cars in Georgetown with it running. Give it a try, let me know how it works for you.
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charwo
- Posts: 241
- Joined: Sat Jan 19, 2013 1:14 pm
I figured out why these mods
I figured out why these mods don't work: the cars that are blowing up are NVEC container objects, not the standard cars. This also explains why my characters can't loot mod cars. I'm going to experiment with the NVEC-PN-TTW patch, after getting a few of the numbers down, but would somebody make a patch for those of us who use NVEC and don't want to die in those nifty fireballs EVE grants her favorites?
EDIT: It works like a charm! The objects are listed as containers. Procedure as TheUnspeakable... works there, and all is awesome!
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The Unspeakable Horror
- Posts: 48
- Joined: Wed Dec 25, 2013 8:46 pm