Edit- V2 Released here: http://taleoftwowastelands.com/comment/18266#comment-18266
After going through the basic conversion process, if you change an .esp's version in the header to 1.34 (step might not even be necessary) and load it up in GECK, open any armor record and save the plugin, reopning it in FNVedit will have "Zeroed" entries for DT.
Is anyone able to write a script that will check the current AR value, store it in a variable, set the AR to 0, then apply the value to the DT and clear the variable then move on to the next armor record until all have been processed?
I don't know how many hours a script like this would have saved me already just this week. I can imagine that the community as a whole would really benefit from it if someone who knows how to make this happen.
Thank you in advance!