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**RELEASED V2** FNVedit script to Change AR to DT

General mod discussion and requests.
fg094
Posts: 12
Joined: Sun Apr 19, 2015 5:40 pm

I'm trying to make this work

Post by fg094 » Tue May 12, 2015 1:44 am

I'm trying to make this work in reverse so that I end up with DR =1.7*DT. I'm using a mod that adds DT AND DR to armor and wanted to try and make a script to do it for custom armors added by other mods. I've been banging my head against this for a few hours but no matter what I do it keeps setting the DR to 0.


the main things i did were: ConVal := Round(getElementNativeValues(e,'DNAM\DT')*CONrat)/100;


and: if (DontProcessAR = 0) then begin



AddMessage('Authorized: Changing AR Value from: ' + IntToStr(ARval) + ' to: ' + IntToStr(CONval));


SetElementNativeValues(e,'DNAM\AR',CONval);


end;


kraag
Posts: 69
Joined: Mon Jul 06, 2015 7:02 pm

This is a great script,

Post by kraag » Tue Jul 14, 2015 9:26 pm

This is a great script, thanks! [not sure if authors are alive though].


The mod I'd like to change is an .ESM - Could someone please tell me how I go about saving an .ESM in GECK?



After I open one of the armor records and save it, it's asking me to save to a new .ESP file



Can I just rename my .ESM mod to .ESP temporarily, make the changes in GECK, then rename it back to .ESM ?



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