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**RELEASED V2** FNVedit script to Change AR to DT

General mod discussion and requests.
Blisst
Posts: 28
Joined: Sun Jan 26, 2014 3:18 pm

**RELEASED V2** FNVedit script to Change AR to DT

Post by Blisst » Sun Jan 26, 2014 5:42 pm

Edit- V2 Released here: http://taleoftwowastelands.com/comment/18266#comment-18266


After going through the basic conversion process, if you change an .esp's version in the header to 1.34 (step might not even be necessary) and load it up in GECK, open any armor record and save the plugin, reopning it in FNVedit will have "Zeroed" entries for DT.


Is anyone able to write a script that will check the current AR value, store it in a variable, set the AR to 0, then apply the value to the DT and clear the variable then move on to the next armor record until all have been processed?


I don't know how many hours a script like this would have saved me already just this week. I can imagine that the community as a whole would really benefit from it if someone who knows how to make this happen.


Thank you in advance!



delta534
Posts: 71
Joined: Mon Feb 25, 2013 8:33 am

I'm not on a machine that I

Post by delta534 » Sun Jan 26, 2014 5:59 pm

I'm not on a machine that I can do FNVedit script development with at this moment, but this is easy if I had an image of FVNEdit with the DT information visible. I just need the paths for AR and DT.



Blisst
Posts: 28
Joined: Sun Jan 26, 2014 3:18 pm

ARMO DNAM AR

Post by Blisst » Sun Jan 26, 2014 8:09 pm

ARMO DNAM AR


ARMO DNAM DT


 


I think that's what you're asking for if the screenshot flails.



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rickerhk
Posts: 123
Joined: Mon Sep 17, 2012 1:50 pm

The thing is, DT and AR are

Post by rickerhk » Sun Jan 26, 2014 9:25 pm

The thing is, DT and AR are different things - using the same numbers will probably not be balanced.



Blisst
Posts: 28
Joined: Sun Jan 26, 2014 3:18 pm

Understood... but it's a base

Post by Blisst » Sun Jan 26, 2014 10:07 pm

Understood... but it's a base that I can work from.


I can muddle my way through hitting the variable with a % if I've got a simple base script through use of regexp.. but I'm not familiar enough with the data structures to write a script from scratch, and I've no idea what language ***edit scripts are written in.


Although if the script could contain the additional step of "Multiply variable by 100%" before it gets written to DT so end users can just tweak the % to their liking in their script.


 



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

rickerhk wrote:The thing is,

Post by TJ » Sun Jan 26, 2014 10:09 pm

[quote=rickerhk]The thing is, DT and AR are different things - using the same numbers will probably not be balanced.[/quote]


Not balanced at all. The best you could do is go through several (optimally all) of the armors that appear in both games get the and come up with a formula to convert using the average difference.


My project Dash is on Kickstarter!



Blisst
Posts: 28
Joined: Sun Jan 26, 2014 3:18 pm

I'd thought about that longer

Post by Blisst » Sun Jan 26, 2014 10:12 pm

I'd thought about that longer term.. but in the immediate sense my brain is melting from doing it manually.



Blisst
Posts: 28
Joined: Sun Jan 26, 2014 3:18 pm

Updated spreadsheet. I had a

Post by Blisst » Mon Jan 27, 2014 5:29 pm

Updated spreadsheet. I had a couple of invalid comparisons.


Based on the update, DT values are ~52.66% of AR values on comparable items. 



Blisst
Posts: 28
Joined: Sun Jan 26, 2014 3:18 pm

Made a Spreadsheet with side

Post by Blisst » Mon Jan 27, 2014 5:31 pm

Made a Spreadsheet with side by side comparisons of armor values from F3 to NV.. if it interests anyone based on data ripped blatantly from the fallout wiki.


 


-edit removed attached spreadsheet. corrections made. reposted corrected version in next post.



delta534
Posts: 71
Joined: Mon Feb 25, 2013 8:33 am

This should work but it has

Post by delta534 » Mon Jan 27, 2014 6:24 pm

This should work but it has not been tested.  If an error occurs, don't save the file on exit and please report the error. This script is not a straight Dr to DT copy, it does reduce the value. it also should work without having to save the plug-in in the geck first.


Usage instructions,




  • extract the zip to edit scripts


  • start fnvedit and load the plugin


  • Once FnvEdit has loaded, go the armor portion of the plugin and run the script DR to DT on that selection.



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