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Need help...

General mod discussion and requests.
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cosmicdataworld
Posts: 75
Joined: Mon Jan 27, 2014 12:47 pm

Need help...

Post by cosmicdataworld » Thu Feb 13, 2014 2:19 am

i dont think i did it. but if i did i might have rip the Armor and Weapons from the Project Brazil Mod into a ESP file... but i have no way to tell if i did as i know jack about how to use the Geck and even less about how to add stuff in the game. if anyone can test it i be very greatful.


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Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

for future reference, you

Post by Puppettron » Fri Feb 14, 2014 1:41 am

for future reference, you need to bundle all the mesh and texture loose files with it if you want other people to be able to play with them


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Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

ok, on leveled lists.  i was

Post by Puppettron » Fri Feb 14, 2014 3:59 am

ok, on leveled lists.  i was going to do this in an rtf or something i sent back with the esp, but i was having issues with stuff so i'm doing it here.  i'm going to post a picture of a leveled item list right below this sentence.



now, with all the pieces parts identified, we can sort out how to use them.  in this case, we're adding them to a vendor's chest with the quest script i sent, so this'll be pretty easy.  Basically, all you're going to need to do is drag and drop the items you want the vendor to sell.  then you make some choices, like "do i want the vendor to sell the whole list all the time, or a random assortment of what's on here?  do i want the vendor to offer things based on my level or just say 'screw it, the cost will determine my eligibility'?"


if you want the whole list, then you click the use all box.  if you want a random assortment, then you add the list to the container a number of times that you want the container to check it, then set the chancenone to whatever you think is good.  if you want the vendor to offer things based on your level, you're going to have to adjust the level column on all the items in there to where you want them.  checking "calculate all levels <= player" gives a chance at everything equal to or less than your player's level.  if unchecked, it'll only pull from the things closest to the player's level.


and really, that's the basics of using a leveled list for vendors.  it's pretty simple, and the fnvedit interface for leveled list items is just as simple, if not more so.


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perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

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