The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.taleoftwowastelands.com

TTW companions MCM

General mod discussion and requests.
Post Reply
freakydoo
Posts: 232
Joined: Sun Nov 24, 2013 1:33 am

TTW companions MCM

Post by freakydoo » Wed Dec 18, 2013 9:54 am

i was hoping a mod could be made that gives options for ttw companions that creates multiple options for companions within the MCM menu system. i know there are mods that change companion behavior but the primary reason for this is to limit the number of mods in the load order and to give easy access to multiple options


options could include: full access to weapons and armor, whether or not companions use ammo, how they level (hitpoints formula kinda like PN setup), if they unholster weapons when the pc unholsters weapon, essential or notand whatever else people want options for and would be plausible. i personally dont use mods that add companions. so for me, i'm thinking something generic that effects FO3 and FNV vanilla companions.


the other question i have, is how mergable (i know, not a word :)  ) are mods that effect companion behavior and can FO3 mod and FNV mods be merged?


edit: something like: http://www.nexusmods.com/newvegas/mods/45346/? this but effects FO3 companions as well


Thank you all


 


asus ROG laptop, specs: i5 3230 3.2, 8gb ram, nvidia gtx 660, Window 8 64 bit, logitech surround + sony xplode 250 car amp powering two 12inch 120 watts sub (wal-mart specials), sound system by freakenstein

TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

2nd question: Mergable and

Post by TJ » Wed Dec 18, 2013 1:19 pm

2nd question: Mergable and yes.


My project Dash is on Kickstarter!



Post Reply