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not a conversion mod

General mod discussion and requests.
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freakydoo
Posts: 232
Joined: Sun Nov 24, 2013 1:33 am

not a conversion mod

Post by freakydoo » Wed Nov 27, 2013 4:38 pm

i was thinking a quest mod that ties the two wastelands together and takes you from the role of the lone wanderer to the role of the courier. yes i get that it's not "lore" and that the time frame does really work. it's just my first thought as a kind of cross-over quest. im my mind i see the lone wanderer getting a quest from someone to do a courier job nv. nothing better to do, you head out on the train. the first time you cross worlds the FNV begining clicks and you find yourself with memory loss. remembering nothing of the time spend in NV thus for (in this way the time line could work). Now in NV with no memory of where the train dropped you off not only are you trying to remember or history in NV, your doing the basic FNV story line and trying to figure out how to get back to your home in DC. just thinking out loud here. tell me your thoughts...


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LT Albrecht
Posts: 182
Joined: Wed Sep 19, 2012 8:50 pm

TTW already starts the NV

Post by LT Albrecht » Wed Nov 27, 2013 5:05 pm

TTW already starts the NV questline automatically (and passes several years) when you first travel to Vegas from DC.


trollolololololol





 



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

... parts of your idea almost

Post by TJ » Wed Nov 27, 2013 5:42 pm

... parts of your idea almost line up with how it works in TTW. You should give it a shot and see what you think.


My project Dash is on Kickstarter!



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Yeah the only thing your idea

Post by JaxFirehart » Wed Nov 27, 2013 5:47 pm

Yeah the only thing your idea has that isn't already in TTW is a quest pointing you at the train. In TTW you just stumble on it and take a ride.



CourierSix
Posts: 181
Joined: Sun Nov 17, 2013 5:07 pm

It might be nice to get a

Post by CourierSix » Wed Nov 27, 2013 5:51 pm

It might be nice to get a small prompt. Did we end up going with the train being guarded by Enclave at the DC end? If so, a small DLC like prompt after we finish BS would make sense. Some enclave chatter, and a map marker on the pipboy. 


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I'm glad we understand one another.



freakydoo
Posts: 232
Joined: Sun Nov 24, 2013 1:33 am

lol... so your saying is i

Post by freakydoo » Wed Nov 27, 2013 5:53 pm

lol... so your saying is i should wait till i get there before spouting my ideas... and you'd be right, sorry just got excited with all the possiblities that TTW offers. i just haven't gotten that far. haven't has the chance to play much i'm still in magaton trying out different mods. i am loving FO3 on the FNV game engine.


asus ROG laptop, specs: i5 3230 3.2, 8gb ram, nvidia gtx 660, Window 8 64 bit, logitech surround + sony xplode 250 car amp powering two 12inch 120 watts sub (wal-mart specials), sound system by freakenstein

nightstalker117313
Posts: 50
Joined: Sat Nov 30, 2013 11:12 pm

Maybe integrate this mod

Post by nightstalker117313 » Sun Dec 01, 2013 12:01 am

Maybe integrate this mod after the "9 years later" scene: http://newvegas.nexusmods.com/mods/46585/?


It's the "cut" opening sequence from New Vegas and I think it looks better than the opening video when playing TTW



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

nightstalker117313 wrote

Post by TJ » Mon Dec 02, 2013 3:52 pm

[quote=nightstalker117313]Maybe integrate this mod after the "9 years later" scene: http://newvegas.nexusmods.com/mods/46585/?[/quote]


That would most likely not be integrated into TTW (though I'm admittedly not the person who makes rulings on things of this nature) due to it changing NV in a way that's not necessary for the games to play nice together. However, if it could be made to work properly with TTW and not introduce issues it would be a cool mod to have.


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nightstalker117313
Posts: 50
Joined: Sat Nov 30, 2013 11:12 pm

The only issues I have with

Post by nightstalker117313 » Thu Dec 26, 2013 7:53 pm

The only issues I have with it is that it forces you to start in NV ( at least I think it was this one) and if you have any companions with you(I had Fawkes) they kinda break the immersion of it...


Both issues are easy to work around. for the first, just don't activate the mod until after you start a new game. for the second, fire any companions before you hop on the train for the first time.



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