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Lucy West Companion w/ Companion Wheel?

General mod discussion and requests.
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killzone2000
Posts: 1
Joined: Sun Oct 20, 2013 11:53 pm

Lucy West Companion w/ Companion Wheel?

Post by killzone2000 » Sun Oct 20, 2013 11:58 pm

Would it possible if someone could take a look at this mod and port it to TTW with a companion wheel, or alter the one that is present on this site to use a companion wheel?


mod - http://fallout3.nexusmods.com/mods/5696


said mod ported without companion wheel - http://www.taleoftwowastelands.com/content/lucy-west-companion-ported-ttw



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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

My advice is to ask in the

Post by Risewild » Mon Oct 21, 2013 1:41 am

My advice is to ask in the thread you link here about the TTW version on this site. Thermador might be willing to make a version with the wheel since he was the one that made the conversion in the first place wink.


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thermador
Posts: 773
Joined: Tue Aug 07, 2012 2:24 pm

Porting mods and updating

Post by thermador » Mon Oct 21, 2013 3:14 am

Porting mods and updating them to use the companion wheel is extremely time consuming, compared to porting them w/o adding a functioning companion wheel (which involves just adding a few lines of code to the companion's script).  I'm not going to do it, but if someone else wants to, go nuts.


To add the companion wheel to a companion, you have to:




  • Add the Vanilla FNV companion dialogue topics that trigger the companion wheel to the quest that contains all of the dialogue for the FO3 companion, or, don't add them, and use the location of the topics where they are at in another quest w/o adding them to the companion's quest (harder to stay organized if you do that though), then:


  • Move the existing FO3 companion's infos (the lines they day) to the newly added topics, then:


  • Figure out the new names of the audio files and lip files (now that the infos are attached to a different topic) and rename the files accordingly, otherwise the voices will stop working, then:


  • Make significant changes/additions to the companion's script and many info result scripts for the rest of the companion wheel functions to work properly, basically copying what the Vanilla FNV companions have for their scripts and result scripts, then:


  • Test the mod extensively and fix any bugs that have popped up


 



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