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More doctors bags?

General mod discussion and requests.
CourierSix
Posts: 181
Joined: Sun Nov 17, 2013 5:07 pm

More doctors bags?

Post by CourierSix » Sun Nov 17, 2013 10:03 pm

Having wandered around most of the Capital Wasteland looking for doctors bags (or components of), I'm starting to come to the conclusion that maybe there needs to be more of them ingame. Maybe I'm just getting unlucky with my spawns, but I'm also a little bit tired of limping around the place, and fast travel is a massive immersion breaker in my mind.


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Aconagent1
Posts: 157
Joined: Sun Dec 02, 2012 5:38 pm

I agree. I love HC mode.

Post by Aconagent1 » Sun Nov 17, 2013 11:05 pm

I agree. I love HC mode. Makes it really hard when you can't move, shoot, etc.


-Conso

CourierSix
Posts: 181
Joined: Sun Nov 17, 2013 5:07 pm

It's not that I don't like

Post by CourierSix » Sun Nov 17, 2013 11:29 pm

It's not that I don't like the added difficulty, but at a certain point it stops being "Doctors Bags are super rare to make the game difficult" and "Maybe there aren't any in DC at all". I've no problem shooting for the first for, but the second one breaks immersion.


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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

IIRC there a few only, you

Post by Risewild » Sun Nov 17, 2013 11:50 pm

IIRC there a few only, you can find them around medical facilities and labs. Those are the only places I know where there are actually placed on the game world.


I can't remember if they are sold by doctors or not.


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orik
Posts: 96
Joined: Sun Apr 07, 2013 6:26 pm

You can always you know;

Post by orik » Sun Nov 17, 2013 11:57 pm

You can always you know; visit an actual doctor. c:



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rickerhk
Posts: 123
Joined: Mon Sep 17, 2012 1:50 pm

I just bought one from the

Post by rickerhk » Mon Nov 18, 2013 2:01 am

I just bought one from the doctor in Megaton a few minutes ago.



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Yeah chuck modeled after New

Post by JaxFirehart » Mon Nov 18, 2013 2:28 am

Yeah chuck modeled after New Vegas when placing new items in FO3, so I can assure you that there is a similar amount of Doctors Bags in DC as there are in NV, you CAN buy them from doctors and the materials to make them aren't especially rare. I agree doctor's bags are hard to find, but they were in NV as well.



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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

I forgot to mention in my

Post by Risewild » Mon Nov 18, 2013 5:39 am

I forgot to mention in my previous post that if you get one of the FO3 vanilla player houses then you can also buy and use the "My first Infirmary" to get fully healed, free of rads and heal all limbs too.


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CourierSix
Posts: 181
Joined: Sun Nov 17, 2013 5:07 pm

Alright, I guess I must just

Post by CourierSix » Mon Nov 18, 2013 7:38 pm

Alright, I guess I must just be unlucky/not looking hard enough :P As I said, I was traipsing around the wasteland, and I'm not the kind to fast travel back to megaton to be healed - I limp home, or I don't make it back at all :P I guess I'm noticing it more because the other options for healing limbs are hard/impossible to make in DC (the HH recipe daturna and healing poultice)


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JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Perhaps another method is

Post by JaxFirehart » Mon Nov 18, 2013 8:06 pm

Perhaps another method is needed, something that uses local ingredients. The glowing mushroom plant was added by TTW to give DC a unique harvestable, perhaps that could be used to jury rig some sort of limb healing medicine. Ideas? The glowing mushroom is HIGHLY radioactive, so that would make a great balancing factor.



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