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Converting Fallout World Expension

General mod discussion and requests.
Alexcroww
Posts: 104
Joined: Fri Nov 08, 2013 1:51 am

Converting Fallout World Expension

Post by Alexcroww » Fri Aug 22, 2014 2:36 pm

I try to convert Fallout World Expansion Link without success. Can somebody help me?



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KeltecRFB
Posts: 790
Joined: Mon Aug 19, 2013 7:54 pm

You probably should notate

Post by KeltecRFB » Fri Aug 22, 2014 3:43 pm

You probably should notate the problems you are having and what process did you go through.  Looking at it, I am not sure why you would because I do not see any references to FOSE  Unless, it is conflicting with TTW itself or other mods you are currently using.


"Si vis pacem, para bellum!"

Alexcroww
Posts: 104
Joined: Fri Nov 08, 2013 1:51 am

Thanks for the replay.

Post by Alexcroww » Fri Aug 22, 2014 4:33 pm

Thanks for the replay.


What has been done:


1-TTW masters added and sorted


2-FNVedit restarted and TTW conversion script applyed


3-Error check in FNVedit, all ok


4-No script in this plugin


5-Open it in the geck and load interior cells, it is the one that doesn't work. Only 2 interior cells. 


6-There is empty everywhere! (it is empty when you play too)


Every thing seems to be from FO3. I don't understand.


 



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KeltecRFB
Posts: 790
Joined: Mon Aug 19, 2013 7:54 pm

My guess is that it is

Post by KeltecRFB » Fri Aug 22, 2014 4:50 pm

My guess is that it is looking for the textures in the wrong folders.  I am quite sure you have all of the assets since you need both Fo3/FoNV assets to run TTW.


"Si vis pacem, para bellum!"

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KeltecRFB
Posts: 790
Joined: Mon Aug 19, 2013 7:54 pm

Oh just to make sure, you are

Post by KeltecRFB » Fri Aug 22, 2014 4:52 pm

Oh just to make sure, you are disabling and re-enabling Archive Invalidation, and you do have archive invalidation?  I am guessing you do but I do not want to assume.


"Si vis pacem, para bellum!"

Alexcroww
Posts: 104
Joined: Fri Nov 08, 2013 1:51 am

Hi KeltecRFB, yes archive

Post by Alexcroww » Fri Aug 22, 2014 5:05 pm

Hi KeltecRFB, yes archive invalidated and I presume that the textures are in the right place. 


I took a pic of the conversion before and after the process.


I don't know why it doesn't work it should be a simple task for that kind of mod



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KeltecRFB
Posts: 790
Joined: Mon Aug 19, 2013 7:54 pm

I am seeing a lot of errors

Post by KeltecRFB » Fri Aug 22, 2014 5:07 pm

I am seeing a lot of errors in your FNVedit regarding placed object.


EDIT:  The errors are the before, ok.


I would verify that and also the actual textures are in the folders as well.  Like you said, this should be easy and straight forward.  Make sure to disable and re-enable archive invalidation as well.


"Si vis pacem, para bellum!"

Alexcroww
Posts: 104
Joined: Fri Nov 08, 2013 1:51 am

Archive invalidation

Post by Alexcroww » Fri Aug 22, 2014 6:36 pm

Archive invalidation unchecked and checked done


Test done, Outside seems ok but inside are almost empty.


I don't know why?



Alexcroww
Posts: 104
Joined: Fri Nov 08, 2013 1:51 am

White hose in accessible,

Post by Alexcroww » Fri Aug 22, 2014 6:53 pm

White hose in accessible,


pentagon accessible but there are void space see pic:


 


 



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Shardoom
Posts: 117
Joined: Sat Jun 22, 2013 11:06 am

I know it's marked as an esp,

Post by Shardoom » Fri Aug 22, 2014 6:58 pm

I know it's marked as an esp, but does it have the esm flagged in the plugin header?



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