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Companion and Scripted Events.

General mod discussion and requests.
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Obdulio
Posts: 121
Joined: Mon Oct 07, 2013 4:20 am

Companion and Scripted Events.

Post by Obdulio » Sat Sep 06, 2014 4:06 pm

In FOOK2 they had a feature in which moments where your companions are sent home they instead go with you depending on the event occured.


For example in the Pitt  DLC, when your knocked out and taken prisoner your companions are all put in a cell that you have to find a way to unlock to save them.


When the Enclave capture you after getting the G.E.C.K your party is waiting for you in Little Lamp Light, I never liked that choice, i would prefer if they were also caputered by the Enclave you and had to find them around the base.


Does such a mod exist already ? if not is anyone interested in making one?



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