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Classic Fallout Weapons Compatability Request

General mod discussion and requests.
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daStig177
Posts: 7
Joined: Sat Aug 03, 2013 2:01 am

Classic Fallout Weapons Compatability Request

Post by daStig177 » Sun Aug 18, 2013 12:34 am

As I have just tested, CFW does not work with TTW, and causes Super Mutants to not use their ranged weapons.  This being said and forewarned, does anybody know what script conflicts could be causing this, or has anybody already created a patch to address this issue?  


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TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

It's still the leveled lists,

Post by TJ » Sun Aug 18, 2013 12:56 am

It's still the leveled lists, and still needs fixed in the manner I explained. Now you know what plugin is causing it, compare the entries in the supermutant weapon leveled list (WeapSuperMutantGuns or something to that effect). Are you wanting someone to do it for you too? If you'd like I can come over and play the game for you?


[I have been extremely nice lately, but I also just explained this fix a few minutes ago. My appologies, fellow team members, if this is too harsh.]


My project Dash is on Kickstarter!



daStig177
Posts: 7
Joined: Sat Aug 03, 2013 2:01 am

Nah, I can do it myself, I

Post by daStig177 » Sun Aug 18, 2013 2:08 am

Nah, I can do it myself, I was just wondering if somebody was already working on something to address the issue, as I don't want to have to waste my time.  Thanks for the help!  Looking back on it, I probably shouldn't have put request in the title, sorry about that.



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

No problem, and if I come off

Post by TJ » Sun Aug 18, 2013 2:11 am

No problem, and if I come off as brash or a jackass I apologize, I'm an asshole but I have been working on it.yes


My project Dash is on Kickstarter!



daStig177
Posts: 7
Joined: Sat Aug 03, 2013 2:01 am

Okay, I have investigated the

Post by daStig177 » Tue Aug 20, 2013 2:11 pm

EDIT: All resolved now.



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