The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.taleoftwowastelands.com

Mod Ideas

General mod discussion and requests.
Post Reply
NILLOC 916
Posts: 341
Joined: Thu Aug 01, 2013 4:21 am

Mod Ideas

Post by NILLOC 916 » Wed Oct 16, 2013 9:14 pm

I for one know next to nothing about modding, I however think I have good ideas for TTW mods that are feasible from what I've seen. I felt I should share them here so y'all could see if any of y'all wanted to use them. Feel free to use these ideas. I just request that you post a link to it here so I can download it when done.


- Mod that adds a cave with radscorpion queen to the DC area. The queens can be found in NV, there should probably be one in DC


- Mod that adds the tougher deathclaws, (mother, alpha male, etc.) to deathclaw heave areas in DC like the Deathclaw Sanctuary and Old Onley.


Those last two seem to have been done in AWOP for Fo3 and apparently will be converted.


- A new,large player home in Tempenny Tower that can be bought and has all the amenities of NV.


- Perhaps opening up the WW2 section of the Museum of history and having some of the WW2 weapons that are in NV (Automatic rifle(BAR), .45AutoSMG (Thompson), .45Auto Pistol(M1911), BattleRifle(M1 Garand)) 


I'll add more if I think of them, the rest of y'all feel free to post mod ideas y'all have.


Cocaine is a hell of a drug.
- Rick James.

dawe1313
Posts: 162
Joined: Fri Mar 22, 2013 4:39 am

NILLOC 916 wrote:...- A new

Post by dawe1313 » Fri Oct 18, 2013 3:17 pm

[quote=NILLOC 916]...- A new,large player home in Tempenny Tower that can be bought and has all the amenities of NV...[/quote]


[url=http://www.taleoftwowastelands.com/content/ttw-interiors-project-v24]TTW Interiors[/url]



Thatchor
Posts: 389
Joined: Tue Oct 15, 2013 10:31 pm

dawe1313 wrote:

Post by Thatchor » Fri Oct 18, 2013 7:04 pm

[quote=dawe1313]


 


NILLOC 916 wrote:



...- A new,large player home in Tempenny Tower that can be bought and has all the amenities of NV...

TTW Interiors


[/quote]


+1 to this mod. Feels like part of the game. Chucksteel did an amazing job on this.



User avatar
LT Albrecht
Posts: 182
Joined: Wed Sep 19, 2012 8:50 pm

Quote:- Perhaps opening up

Post by LT Albrecht » Sat Oct 19, 2013 12:15 am

[quote]- Perhaps opening up the WW2 section of the Museum of history and having some of the WW2 weapons that are in NV (Automatic rifle(BAR), .45AutoSMG (Thompson), .45Auto Pistol(M1911), BattleRifle(M1 Garand)) [/quote]


Problematic. No source of .45 auto in DC, even after HH is done so the .45 pistol and SMG would be pretty useless  rather quick.


trollolololololol





 



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

I am open to adding .45 to DC

Post by JaxFirehart » Sat Oct 19, 2013 12:23 am

I am open to adding .45 to DC, but not sure if I should wait til after HH, or even do it at all.



NILLOC 916
Posts: 341
Joined: Thu Aug 01, 2013 4:21 am

I have TTW interiors, but you

Post by NILLOC 916 » Sat Oct 19, 2013 1:06 am

I have TTW interiors, but you can't buy the Tempenny house can you ?


Cocaine is a hell of a drug.
- Rick James.

User avatar
Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

IIRC TTW Interiors allows the

Post by Risewild » Sat Oct 19, 2013 5:34 am

IIRC TTW Interiors allows the player to have both the Megaton and the Tenpenny houses, if it is not in the main mod then there must be an add-on in the TTW Interiors post. Unless for some reason Chuck removed it or didn't finished it yet since I know he was going to make it happen quite a while ago .


PS: again IIRC I think we would be awarded the Tenpenny Suite after completing the Ghouls Quest, I can't remember if we have to finish it in the ghouls favor or the Tenpenny favor or if it can be awarded to both. frown


Signature:

Post Reply