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Flashlight NVSE

General mod discussion and requests.
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Burnsy
Posts: 7
Joined: Thu Jul 25, 2013 5:43 pm

Flashlight NVSE

Post by Burnsy » Fri Jul 26, 2013 8:33 pm

Hey guys as i have been playing TTW i have flashlight NVSE installed but when it got my fallout 3 power amour it douse not have the flashlights so basically it needs converting if anybody is up to it :)


helmets that need adding in.


00060c72 (this is the outcast power amour helmet)


XX001f08 (winterized T-51b)


 


i think it is only these two if there is more i will edit it :) thanks 



scyther808
Posts: 24
Joined: Tue Dec 04, 2012 8:31 pm

Why not just not use the

Post by scyther808 » Wed Jul 31, 2013 7:23 pm

Why not just not use the Fallout 3 armor? I'm pretty sure, that to convert it, it would mean quite a bit of work. I'll take a look at it for you when I get some free time but no promises.



Burnsy
Posts: 7
Joined: Thu Jul 25, 2013 5:43 pm

am playing through fallout 3

Post by Burnsy » Wed Jul 31, 2013 9:04 pm

am playing through fallout 3 first and like i don't want to have to dump the fallout 3 PW and spawn NV PW :P


 and the out cast amour is one of the coolest



tizerist
Posts: 235
Joined: Mon Sep 17, 2012 10:24 am

The nvse flashlight mod is

Post by tizerist » Fri Aug 02, 2013 11:37 am

The nvse flashlight mod is broken simply by entering or exiting a door. When you use TTW there are more doors than ever before. Not worth it, unless someone can fix it.

tizerist
Posts: 235
Joined: Mon Sep 17, 2012 10:24 am

Turn flashlight on, then

Post by tizerist » Sat Aug 10, 2013 12:25 pm

Turn flashlight on, then enter or exit (for example) Megaton. Broken, until you restart the save, (or was it the game). Anyhow, too much hassle for me.



dawe1313
Posts: 162
Joined: Fri Mar 22, 2013 4:39 am

Flashlight NVSE uses FormID

Post by dawe1313 » Sat Aug 10, 2013 1:53 pm

Flashlight NVSE uses FormID Lists to know which helmets can use the flashlight.


you just need to add the Outcast helmet to the V86flHelmetT45d list, and the Winterized t-51b to the V86flHelmetT51b list.


the same concept holds true if there are any other helmets, like from mods, just find the appropriate list, going by what is already there, and add what you want



User avatar
Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

i've only seen flashlight

Post by Puppettron » Wed Sep 03, 2014 1:21 am

i've only seen flashlight broken when using dynamic settings.


really, the only thing you'd need to do to add it to CW -- outside of adding helmets through the MCM menu -- is dropping one near the game beginning and making sure the flashlight loots are properly spread.


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

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