The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.taleoftwowastelands.com

Patch Request for CAM

General mod discussion and requests.
Post Reply
icepyrosis
Posts: 10
Joined: Mon May 13, 2013 1:45 am

Patch Request for CAM

Post by icepyrosis » Sun Dec 14, 2014 10:37 am

going from fallout 3s Fallout wanderers edition to fallout new Vegass Project Nevada, i found a few small but in my opinion important components missing. one of these quite frankly were the drugs, (i know real mature) but i found it more immersive for you to find more than one or two kinds of chem or alcohol in the entirety of the Mojave or capital wasteland. CAM definitely fixes this (to the point to where it feels like Fallout wasteland condition) but it breaks many chem based items including the dart gun and any recipy that needs a stimpack. if anyone can fix this it would be appreciated.


CAM http://www.nexusmods.com/newvegas/mods/50817/?


You do not have the required permissions to view the files attached to this post.

User avatar
Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

when i was using it, i fixed

Post by Puppettron » Mon Dec 15, 2014 4:32 am

when i was using it, i fixed things by having the CAM dartgun recipe output the TTW dartgun, throwing the CAM darts into the dartgun ammo list, and totally missed anything it did with stimpaks.


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

icepyrosis
Posts: 10
Joined: Mon May 13, 2013 1:45 am

yea if you look at a campfire

Post by icepyrosis » Mon Dec 15, 2014 9:31 am

yea if you look at a campfire or a workbench, any recipe that calls for stimpacks will say you have 0 stimpacks no matter how many you have, as for the dart gun i did find a fix on the nexus, but i would still like to keep these fixes together so i can keep my load order (reasonably) light.



User avatar
Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

then you don't have any

Post by Puppettron » Mon Dec 15, 2014 4:39 pm

then you don't have any stimpaks (formid 00015169).  cam isn't screwing the recipes, they're replacing stimpaks with something else and not accounting for recipes.


and afaik, the only recipes that input stimpaks are the auto-inject stimpak recipes.  i could be wrong about that though.


fixing that as i'm understanding it from your brief posts would take a lot of work, i'm guessing.  stimpaks are placed everywhere, so if cam replaced them with their own stimpaks, you'd have to undo everything they did to replace them


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

Senterpat
Posts: 239
Joined: Thu Feb 21, 2013 5:37 am

A TTW patch fixing the dart

Post by Senterpat » Tue Dec 16, 2014 9:25 pm

A TTW patch fixing the dart gun was recently released on the nexus, fixing the dart gun. The stimpacks will be fixed in the next update, whenver I get around to releasing it


Call me Pat. Senterpat is too much to type.

Post Reply