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The cube compatiblity

General mod discussion and requests.
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falloutmaster
Posts: 20
Joined: Thu Apr 18, 2013 1:42 pm

The cube compatiblity

Post by falloutmaster » Thu Apr 18, 2013 1:49 pm

A mod that will make the fallout 3 mod the cube work plain and simple request


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JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

There is a guide on mod

Post by JaxFirehart » Thu Apr 18, 2013 2:18 pm

There is a guide on mod conversion around here somewhere, its not too complex, I'm sure you could do it yourself.


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tizerist
Posts: 235
Joined: Mon Sep 17, 2012 10:24 am

What the problem is with cube

Post by tizerist » Sat Apr 20, 2013 3:40 pm

What the problem is with cube: The entrance door doesn't clash that much with TTW Interiors. In fact it looks a bit better with it.


The problem is that cube uses a separate control scheme from the rest of Fallout 3. So, you can't go into third person view and you can't check your pipboy. This lead to an issue where the mod issued me with a 'Pulsegrenade' (no space) which I needed to use, but my character wouldn't throw it, if I remember correctly. I could not progress any further without cheating, so it's effectively unusable, from my point of view.


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falloutmaster
Posts: 20
Joined: Thu Apr 18, 2013 1:42 pm

Exactly converting it is

Post by falloutmaster » Sun Apr 28, 2013 5:10 pm

Exactly converting it is easier said then done.



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