hi all is there someone that convert Alpine Heights building - player home to fallout new vegas?
here is the link to the mod http://www.nexusmods.com/fallout3/mods/17107/?
i hope someone can convert it to fallout nv
hi all is there someone that convert Alpine Heights building - player home to fallout new vegas?
here is the link to the mod http://www.nexusmods.com/fallout3/mods/17107/?
i hope someone can convert it to fallout nv
https://taleoftwowastelands.com/content/fnv-edit-series-converting-fo3-mods

I tried to convert but didn't work.
ughhh. I talked to caramelcube and got permision to convert this. She(?) even suggested that I add NV locations to the displacement chamber console. I didn't realize that was a thing. There's a script I need to fix and I guess if I were going to add NV locations I'd need to add checks or something to make sure the player had gone west already before letting the player teleport to the mojave.
Maybe if I get time I'll fix that script tomorrow or Wednesday I'll get it posted.
I am an idiot.
I have not had time to test this conversion beyond making sure that putting it in my load order didn't cause CTD. I hope to get time to test it this week but if anyone more familiar with the original mod would be interested in testing it I'd be happy to forward a copy to them.
Right off the bat I can tell you it would be nice if I'd had time to make some changes to some of the sortomatic style functions like adding a recognition of specialized ammo types and what not but it's been a hectic week with family and work.
Anyway, send me a PM if you want to test it and can give me feedback with any potential errors you do or don't find. This was a super script heavy mod but none of them seemed particularly complex. Just a lot of them. Hopefully it all came through the process correctly.
[quote=deadboy]
I have not had time to test this conversion beyond making sure that putting it in my load order didn't cause CTD. I hope to get time to test it this week but if anyone more familiar with the original mod would be interested in testing it I'd be happy to forward a copy to them.
Right off the bat I can tell you it would be nice if I'd had time to make some changes to some of the sortomatic style functions like adding a recognition of specialized ammo types and what not but it's been a hectic week with family and work.
Anyway, send me a PM if you want to test it and can give me feedback with any potential errors you do or don't find. This was a super script heavy mod but none of them seemed particularly complex. Just a lot of them. Hopefully it all came through the process correctly.
[/quote]
I want to test it :)
hopefully it going to work