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[mod request : alpine heigts]

General mod discussion and requests.
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deadlytown
Posts: 4
Joined: Mon Apr 15, 2013 1:15 am

[mod request : alpine heigts]

Post by deadlytown » Fri Jan 16, 2015 2:34 pm

hi all is there someone that convert Alpine Heights building - player home to fallout new vegas?


here is the link to the mod http://www.nexusmods.com/fallout3/mods/17107/?


i hope someone can convert it to fallout nv



TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

i hope so to

Post by TrickyVein » Fri Jan 16, 2015 5:57 pm

i hope so to



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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

https://taleoftwowastelands

Post by RoyBatty » Fri Jan 16, 2015 10:50 pm

https://taleoftwowastelands.com/content/fnv-edit-series-converting-fo3-mods


Image

deadlytown
Posts: 4
Joined: Mon Apr 15, 2013 1:15 am

I tried to convert but didn't

Post by deadlytown » Mon Jan 19, 2015 3:32 pm

I tried to convert but didn't work.



deadboy
Posts: 496
Joined: Fri Aug 16, 2013 11:18 pm

ughhh.  I talked to

Post by deadboy » Tue Jan 20, 2015 2:36 am

ughhh.  I talked to caramelcube and got permision to convert this. She(?) even suggested that I add NV locations to the  displacement chamber console. I didn't realize that was a thing.  There's a script I need to fix and I guess if I were going to add NV locations I'd need to add checks or something to make sure the player had gone west already before letting the player teleport to the mojave.


Maybe if I get time I'll fix that script tomorrow or Wednesday I'll get it posted.


 


 


I am an idiot.



deadboy
Posts: 496
Joined: Fri Aug 16, 2013 11:18 pm

I have not had time to test

Post by deadboy » Mon Jan 26, 2015 2:07 pm

I have not had time to test this conversion beyond making sure that putting it in my load order didn't cause CTD. I hope to get time to test it this week but if anyone more familiar with the original mod would be interested in testing it I'd be happy to forward a copy to them.


Right off the bat I can tell you it would be nice if I'd had time to make some changes to some of the sortomatic style functions like adding a recognition of specialized ammo types and what not but it's been a hectic week with family and work.


Anyway, send me a PM if you want to test it and can give me feedback with any potential errors you do or don't find.  This was a super script heavy mod but none of them seemed particularly complex.  Just a lot of them. Hopefully it all came through the process correctly.



deadlytown
Posts: 4
Joined: Mon Apr 15, 2013 1:15 am

deadboy wrote:

Post by deadlytown » Mon Jan 26, 2015 9:34 pm

[quote=deadboy]


 


I have not had time to test this conversion beyond making sure that putting it in my load order didn't cause CTD. I hope to get time to test it this week but if anyone more familiar with the original mod would be interested in testing it I'd be happy to forward a copy to them.


Right off the bat I can tell you it would be nice if I'd had time to make some changes to some of the sortomatic style functions like adding a recognition of specialized ammo types and what not but it's been a hectic week with family and work.


Anyway, send me a PM if you want to test it and can give me feedback with any potential errors you do or don't find.  This was a super script heavy mod but none of them seemed particularly complex.  Just a lot of them. Hopefully it all came through the process correctly.


[/quote]


I want to test it :)


hopefully it going to work



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