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bridging Project brazil to TTW

General mod discussion and requests.
killolia
Posts: 2
Joined: Fri Apr 12, 2013 3:18 am

bridging Project brazil to TTW

Post by killolia » Thu Jun 06, 2013 4:00 am

I think it would be pretty G if there was a dude offering rides to the Project brazil world space via cab on the I-15. Of course, it would need a hefty amount of caps, you could also bring gas for the road to reduce the price of travel!

Anyone agree?



Runnerblank
Posts: 208
Joined: Tue Jun 11, 2013 3:09 pm

Too much work I think to get

Post by Runnerblank » Thu Jun 13, 2013 6:40 pm

Too much work I think to get them to work together.


Project Brazil is it's own world in a different place and time than FONV or the Capital Wasteland.


I just made a copy of the FONV game folder pre TTW and renamed it.


I then just rename the one I want to play back to Fallout New Vegas when I want to switch between PB and TTW.


Plus PB only has it's first installment released.


They are busy working on first Installment bugs and the second installment and it will be months before the second installment is ready for release (if we are lucky).


 


Always bring a companion or two that is slower than you.
Because you don't need to out run a Deathclaw.
You just need to out run your companions (Just bring a lot of companions in case the Deathclaw is really hungry!).

NILLOC 916
Posts: 341
Joined: Thu Aug 01, 2013 4:21 am

Although I love PB, I have to

Post by NILLOC 916 » Fri Aug 02, 2013 12:19 am

Although I love PB, I have to agree that it would probably be too much work to integrate all three of these worlds together, I'd rather the devs of PB finish their story before working on something like this.


Cocaine is a hell of a drug.
- Rick James.

McGyver
Posts: 25
Joined: Wed Jan 22, 2014 2:14 am

Hmmmm I dont think diferent

Post by McGyver » Fri Jan 31, 2014 12:44 am

Hmmmm I dont think diferent time phase is a problem.... Im using both- Skywind and Skyblivion,


its not even few years difference between skyrim events and morrowind, its a diferent era!!!!:)


adding F:PB to TTW would only improve TTW:) 


Through it really looks complicated how to set the early start.... And if start is same- f3 vault 101, then I see it verry complicated how to transfer your character to FPB... On another hand merging together F3 and FNV was an imposible job... When FNV was released I could not even dream about someone merging those two games together:)



Runnerblank
Posts: 208
Joined: Tue Jun 11, 2013 3:09 pm

kahoon wrote:

Post by Runnerblank » Fri Jun 13, 2014 9:28 pm

[quote=kahoon]


now that project brazil installment 2 is out will anyone be working on this?? nice to have all the content working as one.


[/quote]


You got my hopes up, but looks like Project Brazil installment 2 is far from being ready to be release.  :(


Always bring a companion or two that is slower than you.
Because you don't need to out run a Deathclaw.
You just need to out run your companions (Just bring a lot of companions in case the Deathclaw is really hungry!).

H1ms3lf
Posts: 146
Joined: Tue Apr 11, 2017 8:44 pm

\o/

Post by H1ms3lf » Sun Jul 02, 2017 1:59 pm

\o/



PB looks great and linking to TTW makes it even more attractive.



Besides the linearity of having it kinda fitting together storywise, another issue may be adjusting the difficulty to whatever level the player currently is while doing PB content.



One of the best changes when traveling from DC to Mojave was losing all the equipment during time skip (Roy difficulty journey esp), because it makes complete sense with the NV intro, while also making the player journey more meaningful and challenging again.


Compulsive post editor and CEO for the ENDLESS WAVES OF BAD DOGGIE!!

Currently trying to get the FWE Wasteland Explorer bike to work in TTW =X



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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

Just a correction. A

Post by Risewild » Sun Jul 02, 2017 3:27 pm

Just a correction. A Difficult Journey mod was made by Thermador, Roy updated it laugh.


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H1ms3lf
Posts: 146
Joined: Tue Apr 11, 2017 8:44 pm

Risewild wrote:

Post by H1ms3lf » Sun Jul 02, 2017 6:57 pm

[quote=Risewild]


 


Just a correction. A Difficult Journey mod was made by Thermador, Roy updated it .


[/quote]


I would have linked the post/topic with the file but couldn't find it when writing that message, sorry for the mistake and thanks to Thermador! That difficulty journey is a small tweak that does such a huge positive impact in the game, this kind of change is always immensely appreciated =]


Compulsive post editor and CEO for the ENDLESS WAVES OF BAD DOGGIE!!

Currently trying to get the FWE Wasteland Explorer bike to work in TTW =X



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RoyBatty
Gary
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Location: Vault 108

I want to knock the player

Post by RoyBatty » Mon Jul 03, 2017 2:05 am

I want to knock the player back down to level 1 myself and make the lone wanderer/courier separate people and one becomes a companion in the other wasteland.


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H1ms3lf
Posts: 146
Joined: Tue Apr 11, 2017 8:44 pm

RoyBatty wrote:I want to

Post by H1ms3lf » Mon Jul 03, 2017 2:36 am

[quote=RoyBatty]I want to knock the player back down to level 1 myself and make the lone wanderer/courier separate people and one becomes a companion in the other wasteland.


[/quote]



You mean at the change between DC -> Mojave?

Does the level change also removes perks/skills?



I would like it better if the player loses a few or half the levels (plus the perks/skill that came with it), but level 1 is a bit extreme ^^. Also if you intend that as an optional instead, would it need much re-balance in encounters and etc?


Compulsive post editor and CEO for the ENDLESS WAVES OF BAD DOGGIE!!

Currently trying to get the FWE Wasteland Explorer bike to work in TTW =X



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