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bridging Project brazil to TTW

General mod discussion and requests.
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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

What Roy means is that you

Post by Risewild » Mon Jul 03, 2017 3:04 am

What Roy means is that you would have different characters. One for the Capital Wasteland and one for the Mojave.


When you travel to the other wasteland you would change characters and your "other one" would become a follower.


So when your Lone Wanderer travels from the CW to the Mojave for the first time, you would make a new character (Courier) just like normal FNV and play with it, then you could find the Lone Wanderer somewhere and he would join you as a follower, then when you travel back to the CW, you would control the Lone Wanderer and the Courier would become a follower, and so on.


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H1ms3lf
Posts: 146
Joined: Tue Apr 11, 2017 8:44 pm

I mostly did get it the first

Post by H1ms3lf » Mon Jul 03, 2017 3:17 am

I mostly did get it the first time (was just trying to act in character :P), but somehow your explanation makes it look a lot neater \o/


So long the main player in each wasteland takes a bit to find the follower (assuming the follower retains levels/PERKs/skills and some items, because he/she would be too strong a follower to acquire early on), seems like a good idea!!



Hmmm just gotta edit my chars to be a fully packing sexy gal before changing wastes ^^


Compulsive post editor and CEO for the ENDLESS WAVES OF BAD DOGGIE!!

Currently trying to get the FWE Wasteland Explorer bike to work in TTW =X



GrantSP
Posts: 123
Joined: Sun Jan 08, 2017 11:13 pm

So sort of like Baldur's Gate

Post by GrantSP » Mon Jul 03, 2017 3:32 am

So sort of like Baldur's Gate's party system where you create all the members but are only in control of one at a time?



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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Kinda sorta yeah.

Post by RoyBatty » Mon Jul 03, 2017 11:05 am

Kinda sorta yeah.


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a2937
Posts: 130
Joined: Mon Jul 04, 2016 3:44 pm

That sounds incredibly

Post by a2937 » Tue Jul 04, 2017 7:26 pm

That sounds incredibly complicated. Take my opinions with a lot of salt. I am only one person. Personally, I don`t mind my character being the same for both wastelands. The courier has no past, and it is not impossible for the lone wanderer to end up becoming a messenger in New Vegas. We were supposed to deliver a letter to the Arefu settlement after talking to Lucy West in Megaton as the lone wanderer after all.


Here are my thoughts on TTW plus Project Brazil. Project Brazil cannot work well logically and technically at all with TTW; the character was brought to Vault 101 in D.C after being born. Their lives cannot begin in different locations. In addition, the starting quest for Project Brazil will cause problems with TTW`s starting quest. However, Project Brazil is still in development. Things can change. 



TheShadowPhoenix
Posts: 33
Joined: Wed Feb 22, 2017 5:34 pm

Personally, I like how the

Post by TheShadowPhoenix » Tue Jul 11, 2017 1:33 am

Personally, I like how the mod is going so far, with the Lone Wanderer/Courier being the same person. Of course if people want different interpretations, such as the two teaming up, then that also would be interesting. On Project Brazil, I can't think of a way for it to fit in the timeline between FO3 and a conjoined NV. If I'm correct, Project Brazil is supposed to be a "prologue" to New Vegas by explaining the Courier's backstory growing up in a vault. So...how can you go from Vault 101, to Vault 15, to the Mojave...? That just...doesn't make any sense. Just my two cents.



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jlf65
Posts: 1535
Joined: Wed Aug 10, 2016 9:10 pm

Most companion mods allow you

Post by jlf65 » Tue Jul 11, 2017 3:13 am

Most companion mods allow you to command people in your party to do things... like pick locks.



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