Hello there, this will be my first post here, pretty much. I figured i would post a new thread, instead of hijacking others.
First of all, i'm simply amazed with how well this mod came together and how stable it is for me, despite heaving a brickton of mods running along with it. All my favorite mods run with it quite nicely and i haven't noticed any issues as of yet.
One of my all time favorites is powered power armor. The mod simply adds amazing modularity to an armor, that should be first and foremost a high-tech exoskeleton instead of a slightly more durable combat armor. The new vegas version of this mod got developed in favour of the fallout 3 one, pretty much leaving the old one in the dust (and riddled with bugs) so i guess this might be the ideal time to ask if anyone had interest in a merge of the two. The mod works awesome as-is, but most modules and loot-tables added to the fallout 3 version, are obviously absent from the new vegas one.
In adition, while this mod is really nice, there are some minor balance issues, there is some wild speed stacking going on that needs to be toned down. The stealth function of the onyx armor is wildly overpowered and underarmor as a whole adds a bit too much. While i was pretty successful in disabling the stealth system for onyx while keeping its dual servos active i couldnt for the life of me figure out what caused the speed stacking. The underarmors are a pretty easy fix but that pretty much all i was able to do before i hit a brick wall.
I have no idea how to merge the mod, nor do i know where i'd find the speed modifiers (editing them in the object effects did nothing). I'd also like to change that you can fit lower precision upgrades on stealthy armors, or ideally how the bonus applies. Normally you get a sneaking malus of -100 while wearing power armor, lower precision adds +50 to that number, so no matter if you had 100 or 25 sneak, you'd be left with 50. Worse yet if you wear sneaky power armor (-15) you'd need only 65 sneak to hit the 100 cap. Im not entirely sure how the geck limitations on the scripts are, or what to change exactly, but ideally it would be awesome to change the penalties from 100 to 50 and 15 to 0 while that upgrade is there.
I also think some speed changes for most of the base armors would be in order to account for the thermal override/llq upgrades, so that those upgrades are more of a way to make up for the slower speed of them, instead of giving them an outright speed bonus over everything else.
Im pretty happy with the mod as-is with limiting myself to some upgrades while wearing certain armor, but if someone would be willing and able (as im apparently not) to tackle those issues, i'd be eternally grateful.
links to the mods: http://fallout3.nexusmods.com/mods/13361 and http://newvegas.nexusmods.com/mods/37983