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Darker nights in the Mojave AND DC

General mod discussion and requests.
Opessepo
Posts: 9
Joined: Sat Jan 12, 2013 5:40 pm

Darker nights in the Mojave AND DC

Post by Opessepo » Fri Jan 18, 2013 4:39 pm

This might already be irrelevant, but to my knowledge there is not a mod that will darken the nights in both wastelands, or at least not enough. Something like Fellout (which doesn't seem to work in DC)
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redacted_name
Posts: 25
Joined: Tue Dec 04, 2012 4:24 pm

Project Reality works in both

Post by redacted_name » Fri Jan 18, 2013 4:53 pm

Project Reality works in both wastelands.


http://newvegas.nexusmods.com/mods/42180


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Opessepo
Posts: 9
Joined: Sat Jan 12, 2013 5:40 pm

It didn't make nights darker

Post by Opessepo » Fri Jan 18, 2013 8:53 pm

It didn't make nights darker for me in DC, but did in Mojave. All the other features worked. Ideas?


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redacted_name
Posts: 25
Joined: Tue Dec 04, 2012 4:24 pm

Works fine for me. Make sure

Post by redacted_name » Fri Jan 18, 2013 9:06 pm

Works fine for me. Make sure it's loaded near the end of your load order. Also make sure you do not have any other weather or lighting mods installed.


 


http://steamcommunity.com/sharedfiles/filedetails/?id=121228028


 



Opessepo
Posts: 9
Joined: Sat Jan 12, 2013 5:40 pm

I just can't figure it out.

Post by Opessepo » Fri Jan 18, 2013 11:57 pm

I just can't figure it out. The only thing even close to a lighting mod is a flashlight mod, but it's not that. I think MCM might not be changing the options. Is there an ini or something that I can manually edit? Maybe it's some option in Configator I checked? I'm grasping at straws here.



Opessepo
Posts: 9
Joined: Sat Jan 12, 2013 5:40 pm

Thanks a ton for the help! I

Post by Opessepo » Sat Jan 19, 2013 1:58 pm

Thanks a ton for the help! I'll see how it works when I have more time later. Still would like Project Reality to work but I'll take what I can get. With PR it turned out I wasn't using the "Requiem..." version which I guess I need. However, now PR doesn't show up in MCM and the Mojave is unaffected while DC is slightly darker. I think it might work if I could either enable darker nights in MCM or use the old inventory item to change options. Don't know how to do either of those or for that matter, if I need to have both versions of PR installed side by side?


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redacted_name
Posts: 25
Joined: Tue Dec 04, 2012 4:24 pm

What's the "Requiem" version?

Post by redacted_name » Sat Jan 19, 2013 3:22 pm

What's the "Requiem" version? You don't need any special version to make it work in DC, I'm using ProjectRealityMkIv5HDR.esp.


Post your load order, you have to have something conflicting and overwriting the changes from PR.


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Opessepo
Posts: 9
Joined: Sat Jan 12, 2013 5:40 pm

I tried your mod and it works

Post by Opessepo » Sat Jan 19, 2013 4:59 pm

I tried your mod and it works really well. Only one question, is there an easy way to make it even darker? I'd like to have to depend on Night Vision and Flashlights.


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Opessepo
Posts: 9
Joined: Sat Jan 12, 2013 5:40 pm

Load order (I abbreviate

Post by Opessepo » Sat Jan 19, 2013 8:11 pm

Edit: Removed the crappy handmade load order for the real deal below


 



redacted_name
Posts: 25
Joined: Tue Dec 04, 2012 4:24 pm

What is your load order? In

Post by redacted_name » Sat Jan 19, 2013 10:23 pm

What is your load order? In NMM or Wrye Flash look where it says load order, it says 00, 01, 02, etc they need to be listed in the correct order in your list above or noone can help you. If that is correct, then your load order is the problem.


 


If you use Wrye Flash right click in the white space after your last mod a click "List Mods..." copy & paste that here.


[collapsed title=Here is an example of what's needed] Active Mod Files:

00  falloutnv.esm

01  Fallout3.esm

02  DeadMoney.esm

03  HonestHearts.esm

04  OldWorldBlues.esm

05  LonesomeRoad.esm

06  GunRunnersArsenal.esm

07  CaravanPack.esm

08  ClassicPack.esm

09  MercenaryPack.esm

0A  TribalPack.esm

0B  Anchorage.esm

0C  ThePitt.esm

0D  BrokenSteel.esm

0E  PointLookout.esm

0F  Zeta.esm

10  TaleOfTwoWastelands.esm

11  Project Nevada - Core.esm

12  Project Nevada - Equipment.esm

13  Project Nevada - Extra Options.esm

14  Advanced Recon Tech.esm

15  NVInteriors_Core.esm

16  TTW_InteriorsProject.esm

17  Detect Traps.esm

18  CINEMATECH.esm

19  oHUD.esm

1A  The Mod Configuration Menu.esp  [Version 1.5]

1B  The Weapon Mod Menu.esp  [Version 1.1]

1C  CASM.esp

1D  Project Nevada - Cyberware.esp

1E  Project Nevada - Rebalance.esp

1F  Project Nevada - Cyberware Additions.esp

20  Project Nevada - Rebalance Complete.esp

21  Project Nevada - All DLC.esp

22  Detect Traps - Perk.esp

23  Detect Traps - Traponator 4000.esp

24  Detect Traps - DLC.esp

25  Advanced Recon Gear.esp

26  Advanced Recon Tech.esp

27  Advanced Recon Tech - Detect Traps.esp

28  Advanced Recon Armor.esp

29  Advanced Recon Desert Ranger Helmet.esp

2A  Advanced Recon Range Finder.esp

2B  Advanced Recon Riot Gear Helmet.esp

2C  Advanced Recon Gear - Project Nevada.esp

2D  Advanced Recon Armor - Original Ranger Models.esp

2E  I Got Spurs.esp

2F  Armored Duster.esp

30  Dark Justice Duster.esp

31  Riot Gear Neck Cover.esp

32  NCR Ranger Helmet Neck Cover.esp

33  Sack of Holding-NV.esp  [Version 1.0.0]

34  UnlimitedCompanions.esp

35  UnlimitedCompanions SCRIPT FIX.esp

36  TTW_NoKarmaDCFollowers.esp

37  TTW_EssentialFollowers.esp

38  Vurt's WFO.esp

39  ProjectRealityMkIv5HDR.esp

3A  ttw_crashed_vertibird_1.esp

3B  ttw_transportalponder.esp

3C  DYNAVISION 2 - Dynamic Lens Effect.esp

3D  ELECTRO-CITY - Imaginator.esp

3E  Merged Patch.esp

3F  Bashed Patch, 0.esp



[/collapsed]



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