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Porting More Perks from Fallout 3 to TTW

General mod discussion and requests.
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Drakonis
Posts: 1
Joined: Sun Dec 02, 2012 5:59 pm

Porting More Perks from Fallout 3 to TTW

Post by Drakonis » Sun Dec 02, 2012 9:10 pm

If possible merge both the fallout new vegas version with the fallout 3 version, or simply make it work with TTW, so it can actually work.


http://newvegas.nexusmods.com/mods/35979 More Perks for Fallout New Vegas


http://fallout3.nexusmods.com/mods/6190 More Perks for fallout 3


Much appreciated, if anyone has the time to do it.


Edit: http://newvegas.nexusmods.com/mods/44717 Deserter's fortress includes lonesome road's more perks within its ESP, so it should be stripped of its perks and moved into a different ESP then merged back with more perks



dmcgee627
Posts: 57
Joined: Fri Sep 28, 2012 3:19 pm

What I would suggest is

Post by dmcgee627 » Sun Dec 02, 2012 10:06 pm

What I would suggest is combining the merged versions of each.


Paradox Ignition made one of the Fallout 3 version, and Hairylegs made one of the NV version.


http://fallout3.nexusmods.com/mods/16787


http://newvegas.nexusmods.com/mods/44204


Then you would need to go through and remove and disable all of the duplicate perks they share.


This is beyond my skill, but hopefully this is a good starting point for someone who can do it.



gamefever
Posts: 57
Joined: Thu Feb 28, 2013 11:52 pm

I'm using the Fallout NV

Post by gamefever » Fri Mar 01, 2013 3:05 pm

I'm using the Fallout NV Drees perks now and it works fine, not really sure how many extra perks you would actually pick up in the F03 version of the mod.  I'm not trying to be rude, just pointing that out.


Update


Dree's Perks for FNV, certainly works in the DC wasteland however I have found that many of the perks may be too hungry for script processing and calls for a TTW modded setup.  So if your running a lot of mods in TTW effects of certain perks will not process.  Bear that in mind when you decide to add the perks package. I have since removed it from my LO along with a fair number of other mods opting for performance.



rylasasin
Posts: 62
Joined: Fri Sep 20, 2013 10:37 am

There's a lot of overlap

Post by rylasasin » Mon Nov 11, 2013 7:24 am

There's a lot of overlap between the two (most of the perks in the FO3 version are recycled in the FONV version), so I'm assuming it would come down to axing the FO3 More perks which have FONV counterparts (IE, Potato farmer) and axing the unnecessary/redundant ones.


[collapsed title=Overlapping/Redundant Perks List] 




  • Early Power Armor Training (AutoDidiact)


  • Destiny Gambler


  • Major Leaguer


  • Roach Lover


  • Potato Farmer


  • One Way or Another


  • Steed (Run Like Winds)


  • Mutant Hunter


  • Quantum Rush (Bottle Rush)


  • Persistent Manner


  • Bring it on! (Trait)


  • Doorbuster


  • Scavenger Union (Prospector)


  • Investor (Mojave investor)


  • Heavily Trained


  • Double Slash


  • Limb Grinder


  • Ghoulficated Heart


  • Beanballer


  • Two Faces


  • Heavy Marksmanship


  • Unexpected Happiness (might need Leveled List merge though)


  • Smooth Criminal


  • Pathfinder


  • Scout (Walker Instinct)


  • Blind Luck


  • Turret Expert


  • Pip Boy Upgrade


  • Weapon Repair Master


  • Art of Pain


  • Ability to Focus


  • New Era


  • Compressionist (Steel Behind Suits)


  • (Anchorage) Greasemonkey


  • (Broken Steel) Nikola's Shockwave


  • (Zeta) Recycler (Chemical Engineer)


  • (Zeta) Tech Junkie (Don't remove, just rename it to something else since it's much different than the FONV Version)


  • (Pitt) Bright Side of Life(Again, just rename to something else since it's very different)


  • Cancerous Growth


  • Shells for Shelly


  • Field Medic


  • Sense of Emergency


  • Tech Wizard


  • Fading Fingerprints


  • Bonzai


  • Sharpshooter


  • Neutral Party


  • Shotgun Diplomacy


  • Wimp in Disguise (Wimp in Silence)


  • Tactical Strategist [/collapsed] 



thermador
Posts: 773
Joined: Tue Aug 07, 2012 2:24 pm

I went through the process of

Post by thermador » Mon Nov 11, 2013 3:17 pm

I went through the process of trying to merge More Perks from FO3 and FNV.  I even have a large spreadsheet.


Eventually I gave up because most of the perks from FO3 are duplicated in the FNV "more perks" and even without them, there are tons and tons of perks to choose from in the vanilla game.  You will never run out of perks unless you are using cheats to have like 3 perks per level.  And if you DO need multiple perks per level, the FNV "more perks" works fine with TTW anyway.



freakydoo
Posts: 232
Joined: Sun Nov 24, 2013 1:33 am

so does more perk work or not

Post by freakydoo » Tue Nov 26, 2013 3:00 am

so does more perk work or not with ttw


asus ROG laptop, specs: i5 3230 3.2, 8gb ram, nvidia gtx 660, Window 8 64 bit, logitech surround + sony xplode 250 car amp powering two 12inch 120 watts sub (wal-mart specials), sound system by freakenstein

Thatchor
Posts: 389
Joined: Tue Oct 15, 2013 10:31 pm

FNV more perks DOES work with

Post by Thatchor » Tue Nov 26, 2013 3:20 am

FNV more perks DOES work with TTW just fine. NVEC has a merged version too if you want to keep your LO down.



freakydoo
Posts: 232
Joined: Sun Nov 24, 2013 1:33 am

ok so basically i revived a

Post by freakydoo » Tue Nov 26, 2013 3:47 am

ok so basically i revived a thread of someone asking for something that was never needed... :) sorry


 


asus ROG laptop, specs: i5 3230 3.2, 8gb ram, nvidia gtx 660, Window 8 64 bit, logitech surround + sony xplode 250 car amp powering two 12inch 120 watts sub (wal-mart specials), sound system by freakenstein

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