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grenade hotkey

General mod discussion and requests.
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Krux
Posts: 122
Joined: Mon Nov 12, 2012 6:48 am

grenade hotkey

Post by Krux » Sun Sep 28, 2014 8:10 pm

can someone make this ttw compatible? http://www.nexusmods.com/newvegas/mods/38808/?


it doesn't work while ur in the dc area, it flips on once ur enter vegas


Banned 11-12-2012 for Piracy
Reinstated 11-12-2012 upon receiving proof of purchase

morlund69
Posts: 44
Joined: Fri Jan 04, 2013 6:57 am

Why not just use Project

Post by morlund69 » Mon Sep 29, 2014 7:37 am

Why not just use Project Nevada, which has a grenade hotkey built-in and functions in both wastelands?


If you think nothing is impossible... try slamming a revolving door. Yeah.

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Puppettron
Gary
Posts: 1715
Joined: Sat Nov 23, 2013 10:47 pm

i can't speak for this mod in

Post by Puppettron » Mon Sep 29, 2014 10:53 am

i can't speak for this mod in particular, but generally if a mod like this only works in NV, then it's probably got a start function that is keyed to the doc mitchel's/goodsprings.  find it and change it to be keyed to vault 101, and you should be ok.


perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

Use Project Nevada - Core.esm

Post by TJ » Mon Sep 29, 2014 12:18 pm

Use Project Nevada - Core.esm and disable what you don't want. Problem solved.


My project Dash is on Kickstarter!



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