I have no idea what to name this request
well my idea is that it seems such a shame to have some perks that pretty much no one will even consider getting while playing TTW (the skill increase perks, even FNV got rid of them) that I would like that someone would in the future make a mod that change them, here are my suggestions for changing them:
Daddy’s Boy/Daddy’s Girl
+2% less likely to become addicted with the first rank and +1.5% for each other one after the first (total +5% with three ranks) and +2% damage done to robots, turrets and power armor users with the first rank and +1.5% for each other one after the first (total +5% with three ranks)
Gun Nut
+2% more damage and less degradation of guns weapons with the first rank and +1.5% for each other after the first (total +5% with three ranks)
Little Leaguer
+2% more damage and with melee and explosive weapons with the first rank and +1.5% for each other after the first (total +5% with three ranks)
Thief
+2% better chance of a successful pickpocket and of a failed lockpick attempt not breaking the bobby pin with the first rank and a +1.5% for each other after the first (total +5% with three ranks)
Scoundrel
+2% better selling and buying prices and +2% for your companions attack speed with the first rank and 1.5% for each other after the first one (total of +5% with three ranks)
Covert Ops (Operation Anchorage special perk)
+2% more damage against robots, turrets and power armor users, +2% more damage using guns and +5% of a failed lockpick attempt not breaking the bobby pin.
I don't know if it's possible to make the not losing the bobby pin in a failed lockpick attempt, but I couldn't think of a good replacement for the lockpick skill bonus, same with the speech
.