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museums

General mod discussion and requests.
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paragonskeep
Posts: 738
Joined: Thu Oct 25, 2012 6:19 pm

museums

Post by paragonskeep » Thu Dec 26, 2013 8:21 pm

Has anyone looked at the possibility of "opening" the three crushed areas in the Museum of History or expanding it or the Museum of Technology? (Chuck :)


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If life is but a test, where's the damn answer key?!?!?

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chucksteel
Posts: 1388
Joined: Wed Aug 15, 2012 3:20 pm

I did see a mod on the nexus

Post by chucksteel » Thu Dec 26, 2013 8:29 pm

I did see a mod on the nexus that opened up the museum of history wing. I didn't try it but I would look for it as the images didn't seem to bad. 



Thatchor
Posts: 389
Joined: Tue Oct 15, 2013 10:31 pm

It's something that I've

Post by Thatchor » Thu Dec 26, 2013 9:30 pm

It's something that I've actually always wanted to do but always put off. I tried to make banks a couple weeks back but I got swamped with work and then lost a lot of progress on it so I scrapped it. I'd say I'd make some, but realistically I don't have time haha.

NILLOC 916
Posts: 341
Joined: Thu Aug 01, 2013 4:21 am

Darn, the bank mod got

Post by NILLOC 916 » Thu Dec 26, 2013 9:39 pm

Darn, the bank mod got scrapped ? 


Cocaine is a hell of a drug.
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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

I thought about that before.

Post by Risewild » Thu Dec 26, 2013 11:29 pm

I thought about that before. I think it would be cool if the museums weren't just open but instead there was a way to clear the rubble (so there would be a nice quantity of stuff still there without having already being plundered cheeky even if it were just nice unique collectibles).


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Gribbleshnibit8
Posts: 481
Joined: Sun Nov 04, 2012 2:06 am

Hall of Today 

Post by Gribbleshnibit8 » Thu Dec 26, 2013 11:34 pm


Thatchor
Posts: 389
Joined: Tue Oct 15, 2013 10:31 pm

Yeah, I lost too much

Post by Thatchor » Fri Dec 27, 2013 1:48 am

Yeah, I lost too much progress and just got discouraged. Plus chuck's TTWInterior's mod has a couple banks anyway. I'd say I plan on going back to make it after I finish retexturing the weapons/fixing the PN patch, but I get lazy very quickly. I haven't done level design in a while, and I've been itching to get back into it, so we'll see where it goes.


Anyway, enough hijacking this thread. :D



lord darius13
Posts: 38
Joined: Wed Oct 31, 2012 12:20 am

I have a WIP thats almost

Post by lord darius13 » Fri Dec 27, 2013 6:07 pm

I have a WIP thats almost finished just need a few final things doing to it.


The Anchorage exhibit is fully complete and contains versions of the Winterized armor's with wasteland stats in a locked armory with skill 100 required the area has a few ghouls scattered.


The WW II exhibit is almost complete, contains a few custom armors and a few appropriate weapons along with some customs.


The Currant Resource wars exhibit contains a few variants of the ranger armor from lonesome road with texture edits to make it the police version as its part of a display showing how "America is protecting YOU the PROUD American".


ofc all the added armor's and weapons can be changed to Display only items if people think it would mess with the balance or anything else/other reason you don't think people should be able to get them, but any weapons and armor I have added do generally have set backs such as ammo or a skill required to access them.



Perren D'Wolff
Posts: 58
Joined: Fri Nov 08, 2013 3:59 pm

Ooohhh. Ahhhhhhh. I cant wait

Post by Perren D'Wolff » Fri Dec 27, 2013 7:02 pm

Ooohhh. Ahhhhhhh. I cant wait to see that released, it sounds awesome.



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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

Wow that sounds awesome Lord

Post by Risewild » Sat Dec 28, 2013 1:22 am

Wow that sounds awesome Lord Darius surprise .


I hate when there is a great mod and I want to play the game with it cheeky that makes me not feeling like testing laugh.


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