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A random encounters mod idea

General mod discussion and requests.
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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

A random encounters mod idea

Post by Risewild » Thu Feb 21, 2013 4:10 am

I was just thinking about one feature that each player either likes or dislikes in the latest Fallout games. The fast travel.


I do like the feature because it makes it much easier and fast to be able to test something that was changed or altered on the other side of the world map cheeky.


Well I thought of a mod that could be interesting for TTW and maybe make people that don't like fast travel use it more.


Is it possible to make a mod that enables random encounters while you fast travel? For example in Fallout 1 and 2 the fast travel is made while we see the character position on the world map and we see it moving (and faster if we have a car in fallout 2) and suddenly our trip gets interrupted and it goes into tactical view and we just got ourselves in a random encounter. I think that maybe having random encounters like that happening while we fast travel in TTW would make it much more interesting, and for example I am almost dead, need to go to Megaton (Tenpenny Tower) to use my first infirmary to heal for free, let me fast travel (....) AAAHHH A FRICKING PACK OF DEATHCLAWS (Enclave troops, 2000 raiders, etc)!


Also not all encounters would be enemies, some traders, random friendly robots or animals, just a random container on the ground with random loot or something and after we leave that game area would disappear, there are lots of options laugh.


Now I want to know your ideas, would it work? would it make TTW more fun in your opinion? would it even be possible to do? angel


(Note:)


I searched both FO3 and FNV Nexus sites and couldn't find anything remotely similar.


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rbroab
Posts: 567
Joined: Sun Jan 20, 2013 2:35 am

I like this. I mean, it

Post by rbroab » Thu Feb 21, 2013 5:06 am

I like this. I mean, it wouldn't have to happen all the time. But unless you want this to be bare bones, I feel it would be a pretty large mod.


I'm not alright, I'm an equal amount of left.

sesom
Posts: 464
Joined: Thu Sep 20, 2012 7:16 pm

The reason why it was not

Post by sesom » Thu Feb 21, 2013 5:43 am

The reason why it was not made is the engine and how fast travel works. We developed a whole new map system for "Fallout The Story" because of these limitation.


The only way that I know off to implement disturbed fasttravel (with the basic system) would be to let the whole travel (player transport) complete. Calculate a random encounter in between (horrible work btw. not sure if it can be pulled off), transport the player to this location and start the random encounter. It would become shortly a bugfest with all the cell loading going on.


There was one FO3 mod which did something similar (can't remember the name anymore). It allowed you to see you travel. It used the method I described above and then moved the player back to the start location, disabled the player controls and let the Player NPC walk the whole track. At arrival the control was given back.


It was interesting from a modding perspective but not fun to play.


If Bethesda doesn't change how the engine works (Skyrim has the same limitations) then I don't see such a feature in the future except a completly new map system is used as we do in Fallout The Story.



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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

That was what I feared oh

Post by Risewild » Thu Feb 21, 2013 6:24 am

That was what I feared cheeky oh well.


Thanks for the input guys laugh


And thanks for the explanation sesom, really appreciated yes.


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