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Dual Wasteland Merged Patches

General mod discussion and requests.
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Kainschylde
Posts: 136
Joined: Fri Oct 12, 2012 9:47 pm

Dual Wasteland Merged Patches

Post by Kainschylde » Sun Dec 02, 2012 3:30 am

There are several mods that have versions for both FO3 and FNV. How hard would it be to make a merged TTW version of these mods?


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TJ
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Joined: Mon Sep 17, 2012 1:06 pm

Kainschylde wrote:

Post by TJ » Sun Dec 02, 2012 1:58 pm

[quote=Kainschylde]


If you search "fnvedit" on nexus you'll come up with the training manual. Using the manual you can learn all sorts of nifty tricks you can do with FNVEdit. You could probably make a merged monster mod for TTW. Minimize your plugin list and all that.


[/quote]


For the most part it's pretty simple once you're used to using FNVedit.


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Kainschylde
Posts: 136
Joined: Fri Oct 12, 2012 9:47 pm

The mods that I want to merge

Post by Kainschylde » Wed Dec 05, 2012 8:41 am

The mods that I want to merge are the Tardis mods. Will just merging them provide access to both wastelands, or would I have to monkey with them more? Murphy 27 has made versions for both wastelands, so I suppose his would be easiest to merge.


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rickerhk
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The only advantage to Just

Post by rickerhk » Wed Dec 05, 2012 3:01 pm

The only advantage to Just Borging them together would be reduced load order. It will make no difference as far as how they work. In fact it might break one or both of them. So 'monkey some more with them' would be the case ;)

 



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

Kainschylde wrote:

Post by TJ » Sat Dec 08, 2012 3:47 pm

[quote=Kainschylde]


The mods that I want to merge are the Tardis mods. Will just merging them provide access to both wastelands, or would I have to monkey with them more? Murphy 27 has made versions for both wastelands, so I suppose his would be easiest to merge.


[/quote]


I'm thinking to make that happen you'd want to pick one or the other, load all TTW assets in the GECK with the one you chose being active, then add places in the wasteland that the one you chose doesn't use. How hard this will be all depends on how the file is written as I haven't used either one. Definately something that has to be done in the GECK though, if I'm not mistaken.


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nightstalker117313
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Joined: Sat Nov 30, 2013 11:12 pm

I'm working on mufy27's NV

Post by nightstalker117313 » Sat Nov 30, 2013 11:15 pm

I'm working on mufy27's NV TARDIS mod. testing it with the only DC location being the Museum of history. as soon as I work out the one bug I'm having and pending permission from murfy27, I'll post it here and on the NV Nexus site.


 


EDIT: Once I have it completed there will be several locations in DC and all the DLCs(he only has mojave locations)



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