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fmm not working

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
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legojoe
Posts: 2
Joined: Mon Feb 26, 2018 10:36 am

fmm not working

Post by legojoe » Mon Feb 26, 2018 11:40 am

when i try to activate main fmod file with fallout mod manager it ask me to replace files and whether i say yes or no it wont install mod and gives this 



System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.


   at Script.GetPluginIndex(String pluginName)


   at Script.OnActivate()


   --- End of inner exception stack trace ---


   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)


   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)


   at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)


   at Fomm.PackageManager.ScriptCompiler.Execute(String script, ModInstaller p_midInstaller)


 


System.NullReferenceException: Object reference not set to an instance of an object.


   at Script.GetPluginIndex(String pluginName)


   at Script.OnActivate()


please can anyone help


User avatar
jlf65
Posts: 1535
Joined: Wed Aug 10, 2016 9:10 pm

Some people can't get the

Post by jlf65 » Mon Feb 26, 2018 1:12 pm

Some people can't get the fomod to install for some reason. In those cases, use the manual install instructions that are on the install page right below the main instructions. Don't forget about modifying the ini file or the initial quest for a new game won't start.



legojoe
Posts: 2
Joined: Mon Feb 26, 2018 10:36 am

promblem is fix now thx

Post by legojoe » Mon Feb 26, 2018 3:50 pm

promblem is fix now thx



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