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Megaton Is a hollywood Set and Im super confused

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
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nikolasdmees
Posts: 4
Joined: Tue Nov 21, 2017 4:15 am

Megaton Is a hollywood Set and Im super confused

Post by nikolasdmees » Tue Nov 21, 2017 4:28 am

Hi,


So weird Problem, Megaton only has key locations available: the Saloon, player home, etc., however, I cant access places like the armory or the clinic. there's no prompt saying evening inaccessible, its like the door is just painted on the wall.


  I've looked through the bug tracker and Forums but to no avail. I've only started my campaign with a bunch of mods so I don't Know where else this is an issue, I walked straight from Vault 101. I've had no issues with performance, characters, Hell, even vault 101 worked perfectly fine.  


The games where both bought on Steam. fallout new Vegas with all these mods work great, its just TTW i'm having issues in.


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Nostalgia
Posts: 73
Joined: Tue Nov 14, 2017 6:14 pm

For me anyway, the first

Post by Nostalgia » Tue Nov 21, 2017 5:18 am

For me anyway, the first things I would try would be anything directly modding Megaton itself. Deactivate those esps and test on a new game. Also you should be able to see conflicts in NVEdit and patch. I know its a pain, but it is the only way I know unless someone can just point to something. Just wait till your a 100 hrs+ in a game and then discover a problem causing you to need to fix them- maybe causing you to have to start a new game. Remember the more you pile on top of it, the greater the chances of breaking something- and that is a long load order. I have a much shorter mod list and run into problems almost every time I play.



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Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

Like our FAQ says:

Post by Risewild » Tue Nov 21, 2017 6:10 am

Like our FAQ says:



DO NOT USE Mission Mojave Ultimate Edition (MMUE) or NVEC Bugfixes or Better Game Performance or Yukichigai Unofficial Patch (YUP) or other mods that are "bug fixes" or "unofficial patches" - they delete records from FalloutNV.esm that TTW needs.



Try getting rid of YUP and see if that helps. I don't know many of those mods so I can't help more.


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nikolasdmees
Posts: 4
Joined: Tue Nov 21, 2017 4:15 am

so yup wasnt the problem. i

Post by nikolasdmees » Tue Nov 21, 2017 6:42 am

so YUP wasnt the problem. i went into fnvedit and when looking i saw a bunch of unused data for supermutants. also point lookout and the pitt had a mesg: <Warning: Plugin contains 5 deleted NavMeshes which can not be undeleted>. nothing about megaton but i think this issue is bigger than that 


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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

The supermutant meshes are

Post by RoyBatty » Tue Nov 21, 2017 10:36 am

The supermutant meshes are just warnings, they aren't errors. FNVEdit just doesn't know what to do with them, they are harmless.


deleted navmeshes and other things have been fixed for 3.0, these are vanilla. It's best if you leave them alone for playing 2.9.4


YUP is incompatible, use TTWFIxes for now as it includes YUP.


Try disabling QuickLoot (use LootMenu instead).


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nikolasdmees
Posts: 4
Joined: Tue Nov 21, 2017 4:15 am

Thank you for the advice. I

Post by nikolasdmees » Thu Nov 23, 2017 10:49 pm

Thank you for the advice. I ended up reinstalling everything with TTW as a base file and no problems. Some werid glowing issues here, maybe some audio files missing there, but for the most part fnvedit and the geck have helped with those issues



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