The forum has been set to read-only mode. For community discussion and questions, head over to our Discord: https://discord.taleoftwowastelands.com

Game won't proceed after completeing future imperfect

General help and technical troubleshooting. Ask for help here if you can't find an answer in the FAQ.
Post Reply
Ekewaka
Posts: 2
Joined: Wed Oct 25, 2017 7:50 pm

Game won't proceed after completeing future imperfect

Post by Ekewaka » Wed Oct 25, 2017 8:47 pm

Hello everyone!



My issue is a bit of a confusing one because I can't seem to fix it, I've tried a fresh install and I've tried whatever I saw looking around in the forums. But right after speaking finish the G.O.A.T. the game goes to white like normal but I don't teleport to my bed to start Escape. Looking at the Console it seems that the game was trying to get me there stating "ATPO:: Result for Object is 1, Resetting stage, ATPO:: Result for Object is 1". So I am just really confused on what I can do next or if there are any console commands that can propel me forward. 

Thank you for taking your time to read this and or helping :)


You do not have the required permissions to view the files attached to this post.

User avatar
Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

Before anything else, remove

Post by Risewild » Thu Oct 26, 2017 3:55 am

Before anything else, remove TTW Unofficial Patch (breaks things like our FAQ says), Better Game Performance (not compatible like our FAQ and the mod page on Nexus says) and Senterpat's Weapon Pack (causes crashes in some places).


Mothership Zeta Crew will cause problems because no one ever managed to make a good conversion of that mod for TTW, so be careful when you're playing that.


Nevada Skies might create problems (some users had problems with it in the past).


You don't need the Startup Menu TTW optional if you want to start in Vault 101. The optionals TTW Reputation and TTW SpeechChecks checks are outdated in the public release and have problems, since they were testing versions back then, there isn't any updated version of them yet.


I don't know many of the mods you have, so I can't comment on any other one.


As a TTW rule (and quoting our FAQ):




» Should I start a new game with a fully modded game?


No, you shouldn't.


Vault 101 start of Fallout 3 is very picky and a bit unstable due to so many things happening "behind the scenes" and mods break it frequently (even in vanilla Fallout 3). Due to that, it is not recommended to start a new game using mods unless they require to be enabled at game start (obviously) like for example TTWFixes.


You can then start installing your mods after you leave for the Capital Wasteland for the first time (once you leave the Vault 101 cave). Doing it this way will avoid a lot of problems and crashes.


So in short: Don't start a new game with mods installed unless they are required to be installed and enabled at game start.



Hope these tips will help you fix the problem and enjoy TTW!


Signature:

Ekewaka
Posts: 2
Joined: Wed Oct 25, 2017 7:50 pm

Thank you so much, it worked.

Post by Ekewaka » Thu Oct 26, 2017 4:49 am

Thank you so much, it worked. It was frustrating trying to figure it out. Though I felt kinda dumb for not turning off the mods in the load order x.x. BUT! it works thank you so much!



Post Reply