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[nVidia] Adaptive V-Sync at 30Hz - Potential Pitfalls?

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mortemim
Posts: 26
Joined: Wed Aug 02, 2017 10:54 pm

[nVidia] Adaptive V-Sync at 30Hz - Potential Pitfalls?

Post by mortemim » Mon Aug 14, 2017 9:50 am

The Good News:


My quest for an perfectly stable frame rate came to a successful conclusion earlier today. Setting it up to run at factory designed 30fps just like it does in it's native console homeland. This gives me rock solid, stutter free gameplay. It also seems to make the game more stable, but this could be placebo effect. 


NVIDIA Profile Inspector:


Frame Rate Limiter: 31.5 FPS


Maximum pre-rendered frames: 8


Triple Buffering: On


Vertical Sync: 1/2 Refresh Rate


Vertical Sync Tear control: Adaptive


 


The Bad News:


CASM is a save manager located on the nexus:


http://www.nexusmods.com/newvegas/mods/45652/?


The new refresh rate causes CASM to stutter like crazy unless you disable it's features that utilize a "scanner". Ex: Save when you Level Up, Save when you advance a challenge, Save when you craft an item, Save after hacking a terminal, and Save after picking a lock.  


Luckily these can all be disabled, however it has an issue when you specify a value for minimum life for autosaves, it displays an invalid value that can't be edited.  


The Question:


I expect the base game to be fully compatible with 30Hz gameplay as it was originally designed to function in exactly in that manner on consoles, however I understand a LOT of work had to be done "under the hood" to get TTW in it's polished state, are there any "scanner" issues I should worry about?


 


EDIT:


Attached some eye candy, this is not only smooth and highly playable, I am running a anti-aliasing called: 8x [8x CSAA (4 color + 4 cv samples)] Running vanilla textures currently and it looks amazing.


This is a laptop with a mobile GPU, if anyone has a lower end system this should let you play in much higher settings than you had dreamed of.


It requires a 750 or higher, and on a laptop it is unsupported so you'll need to use the Profile Inspector.


https://www.geforce.com/hardware/technology/adaptive-vsync/supported-gpus


 


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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Not that I know of, and I'll

Post by RoyBatty » Mon Aug 14, 2017 10:10 am

Not that I know of, and I'll poke grib to fix those issues. I never noticed because I just use casm as a quicksave replacement.


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jlf65
Posts: 1535
Joined: Wed Aug 10, 2016 9:10 pm

I know that many of the

Post by jlf65 » Mon Aug 14, 2017 3:18 pm

I know that many of the internal variables carry over from one game to the next, but does Fallout 3/NV have the variable for Havok like Skyrim? There were threads all over on changing the time on Havok both higher and lower than 60 Hz to fix some issues. Maybe try


[HAVOK]

fMaxTime=0.0333


for 30 Hz Havok and see if it makes a difference.


 



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